/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima8/world/egg_hatcher_process.h" #include "ultima/ultima8/world/actors/main_actor.h" #include "ultima/ultima8/world/teleport_egg.h" #include "ultima/ultima8/world/get_object.h" #include "ultima/ultima8/ultima8.h" namespace Ultima { namespace Ultima8 { DEFINE_RUNTIME_CLASSTYPE_CODE(EggHatcherProcess) EggHatcherProcess::EggHatcherProcess() { } EggHatcherProcess::~EggHatcherProcess() { } void EggHatcherProcess::addEgg(uint16 egg) { _eggs.push_back(egg); } void EggHatcherProcess::addEgg(Egg *egg) { assert(egg); _eggs.push_back(egg->getObjId()); } void EggHatcherProcess::run() { bool nearteleporter = false; MainActor *av = getMainActor(); if (!av) return; // CONSTANTS! const int range_mul = GAME_IS_U8 ? 32 : 64; const int z_range = 48; for (unsigned int i = 0; i < _eggs.size(); i++) { uint16 eggid = _eggs[i]; Egg *egg = dynamic_cast(getObject(eggid)); if (!egg) continue; // egg gone Point3 pte = egg->getLocation(); //! constants int32 x1 = pte.x - range_mul * egg->getXRange(); int32 x2 = pte.x + range_mul * egg->getXRange(); int32 y1 = pte.y - range_mul * egg->getYRange(); int32 y2 = pte.y + range_mul * egg->getYRange(); // get avatar location int32 axs, ays, azs; Point3 pta = av->getLocation(); av->getFootpadWorld(axs, ays, azs); // 'justTeleported': // if the avatar teleports, set the 'justTeleported' flag. // if this is set, don't hatch any teleport eggs // unset it when you're out of range of any teleport eggs TeleportEgg *tegg = dynamic_cast(egg); if (x1 <= pta.x && pta.x - axs < x2 && y1 <= pta.y && pta.y - ays < y2 && pte.z - z_range < pta.z && pta.z <= pte.z + z_range) { if (tegg && tegg->isTeleporter()) nearteleporter = true; if (tegg && av->hasJustTeleported()) continue; egg->hatch(); } else { egg->unhatch(); } } if (!nearteleporter) av->setJustTeleported(false); // clear flag } void EggHatcherProcess::saveData(Common::WriteStream *ws) { Process::saveData(ws); } bool EggHatcherProcess::loadData(Common::ReadStream *rs, uint32 version) { if (!Process::loadData(rs, version)) return false; // the eggs will be re-added to the EggHatcherProcess when they're // re-added to the CurrentMap return true; } } // End of namespace Ultima8 } // End of namespace Ultima