/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "ultima/ultima8/world/egg_hatcher_process.h"
#include "ultima/ultima8/world/actors/main_actor.h"
#include "ultima/ultima8/world/teleport_egg.h"
#include "ultima/ultima8/world/get_object.h"
#include "ultima/ultima8/ultima8.h"
namespace Ultima {
namespace Ultima8 {
DEFINE_RUNTIME_CLASSTYPE_CODE(EggHatcherProcess)
EggHatcherProcess::EggHatcherProcess() {
}
EggHatcherProcess::~EggHatcherProcess() {
}
void EggHatcherProcess::addEgg(uint16 egg) {
_eggs.push_back(egg);
}
void EggHatcherProcess::addEgg(Egg *egg) {
assert(egg);
_eggs.push_back(egg->getObjId());
}
void EggHatcherProcess::run() {
bool nearteleporter = false;
MainActor *av = getMainActor();
if (!av)
return;
// CONSTANTS!
const int range_mul = GAME_IS_U8 ? 32 : 64;
const int z_range = 48;
for (unsigned int i = 0; i < _eggs.size(); i++) {
uint16 eggid = _eggs[i];
Egg *egg = dynamic_cast(getObject(eggid));
if (!egg) continue; // egg gone
Point3 pte = egg->getLocation();
//! constants
int32 x1 = pte.x - range_mul * egg->getXRange();
int32 x2 = pte.x + range_mul * egg->getXRange();
int32 y1 = pte.y - range_mul * egg->getYRange();
int32 y2 = pte.y + range_mul * egg->getYRange();
// get avatar location
int32 axs, ays, azs;
Point3 pta = av->getLocation();
av->getFootpadWorld(axs, ays, azs);
// 'justTeleported':
// if the avatar teleports, set the 'justTeleported' flag.
// if this is set, don't hatch any teleport eggs
// unset it when you're out of range of any teleport eggs
TeleportEgg *tegg = dynamic_cast(egg);
if (x1 <= pta.x && pta.x - axs < x2 && y1 <= pta.y && pta.y - ays < y2 &&
pte.z - z_range < pta.z && pta.z <= pte.z + z_range) {
if (tegg && tegg->isTeleporter())
nearteleporter = true;
if (tegg && av->hasJustTeleported())
continue;
egg->hatch();
} else {
egg->unhatch();
}
}
if (!nearteleporter)
av->setJustTeleported(false); // clear flag
}
void EggHatcherProcess::saveData(Common::WriteStream *ws) {
Process::saveData(ws);
}
bool EggHatcherProcess::loadData(Common::ReadStream *rs, uint32 version) {
if (!Process::loadData(rs, version)) return false;
// the eggs will be re-added to the EggHatcherProcess when they're
// re-added to the CurrentMap
return true;
}
} // End of namespace Ultima8
} // End of namespace Ultima