/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima8/world/create_item_process.h" #include "ultima/ultima8/world/item_factory.h" #include "ultima/ultima8/world/item.h" namespace Ultima { namespace Ultima8 { // p_dynamic_class stuff DEFINE_RUNTIME_CLASSTYPE_CODE(CreateItemProcess) CreateItemProcess::CreateItemProcess() : Process(), _shape(0), _frame(0), _quality(0), _flags(0), _npcNum(0), _mapNum(0), _extendedFlags(0), _x(0), _y(0), _z(0) { } CreateItemProcess::CreateItemProcess(uint32 shape, uint32 frame, uint16 quality, uint16 flags, uint16 npcnum, uint16 mapnum, uint32 extendedflags, int32 x, int32 y, int32 z) : _shape(shape), _frame(frame), _quality(quality), _flags(flags), _npcNum(npcnum), _mapNum(mapnum), _extendedFlags(extendedflags), _x(x), _y(y), _z(z) { } CreateItemProcess::~CreateItemProcess(void) { } void CreateItemProcess::run() { Item *item = ItemFactory::createItem(_shape, _frame, _quality, _flags, _npcNum, _mapNum, _extendedFlags, true); item->move(_x, _y, _z); _result = item->getObjId(); terminate(); } void CreateItemProcess::saveData(Common::WriteStream *ws) { Process::saveData(ws); ws->writeUint32LE(_shape); ws->writeUint32LE(_frame); ws->writeUint16LE(_quality); ws->writeUint16LE(_flags); ws->writeUint16LE(_npcNum); ws->writeUint16LE(_mapNum); ws->writeUint32LE(_extendedFlags); ws->writeUint32LE(static_cast(_x)); ws->writeUint32LE(static_cast(_y)); ws->writeUint32LE(static_cast(_z)); } bool CreateItemProcess::loadData(Common::ReadStream *rs, uint32 version) { if (!Process::loadData(rs, version)) return false; _shape = rs->readUint32LE(); _frame = rs->readUint32LE(); _quality = rs->readUint16LE(); _flags = rs->readUint16LE(); _npcNum = rs->readUint16LE(); _mapNum = rs->readUint16LE(); _extendedFlags = rs->readUint32LE(); _x = static_cast(rs->readUint32LE()); _y = static_cast(rs->readUint32LE()); _z = static_cast(rs->readUint32LE()); return true; } } // End of namespace Ultima8 } // End of namespace Ultima