/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_WORLD_COORDUTILS_H #define ULTIMA8_WORLD_COORDUTILS_H #include "ultima/ultima8/ultima8.h" namespace Ultima { namespace Ultima8 { /** * Convert from c++ code coordinates to usecode coordinates */ template static inline void World_ToUsecodeXY(T &x, T &y) { if (GAME_IS_CRUSADER) { x /= 2; y /= 2; } } /** * Convert from usecode coordinates to c++ code coordinates */ template static inline void World_FromUsecodeXY(T &x, T &y) { if (GAME_IS_CRUSADER) { x *= 2; y *= 2; } } /** * Convert a single x or y value from c++ coordinate to usecode coordinate */ template static inline T World_ToUsecodeCoord(T v) { if (GAME_IS_CRUSADER) return v / 2; else return v; } /** * Convert a single x or y value from usecode coordinate to c++ code coordinate */ template static inline T World_FromUsecodeCoord(T v) { if (GAME_IS_CRUSADER) return v * 2; else return v; } } } #endif // ULTIMA8_WORLD_COORDUTILS_H