/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima8/misc/debugger.h" #include "ultima/ultima8/usecode/usecode_flex.h" #include "ultima/ultima8/ultima8.h" namespace Ultima { namespace Ultima8 { const uint8 *UsecodeFlex::get_class(uint32 classid) { const uint8 *obj = get_object_nodel(classid + 2); return obj; } uint32 UsecodeFlex::get_class_size(uint32 classid) { uint32 size = get_size(classid + 2); return size; } const char *UsecodeFlex::get_class_name(uint32 classid) { if (get_size(classid + 2) > 0) { const uint8 *name_object = get_object_nodel(1); return reinterpret_cast(name_object + 4 + (13 * classid)); } else { return nullptr; } } uint32 UsecodeFlex::get_class_base_offset(uint32 classid) { if (get_size(classid + 2) == 0) return 0; if (GAME_IS_U8) { return 0x0C; } else if (GAME_IS_CRUSADER) { const uint8 *obj = get_object_nodel(classid + 2); uint32 offset = obj[8]; offset += obj[9] << 8; offset += obj[10] << 16; offset += obj[11] << 24; offset--; return offset; } else { warning("Invalid game type."); return 0; } } uint32 UsecodeFlex::get_class_event_count(uint32 classid) { if (get_size(classid + 2) == 0) return 0; if (GAME_IS_U8) { return 32; } else if (GAME_IS_CRUSADER) { return (get_class_base_offset(classid) + 19) / 6; } else { warning("Invalid game type."); return 0; } } } // End of namespace Ultima8 } // End of namespace Ultima