/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima8/misc/debugger.h" #include "ultima/ultima8/usecode/uc_stack.h" namespace Ultima { namespace Ultima8 { void UCStack::save(Common::WriteStream *ws) { ws->writeUint32LE(_size); ws->writeUint32LE(getSP()); ws->write(_bufPtr, stacksize()); } bool UCStack::load(Common::ReadStream *rs, uint32 version) { _size = rs->readUint32LE(); #ifdef USE_DYNAMIC_UCSTACK if (_buf) delete[] _buf; _buf = new uint8[_size]; #else if (_size > sizeof(_bufArray)) { warning("UCStack _size mismatch (buf_array too small)"); return false; } _buf = _bufArray; #endif uint32 sp = rs->readUint32LE(); _bufPtr = _buf + sp; rs->read(_bufPtr, _size - sp); return true; } } // End of namespace Ultima8 } // End of namespace Ultima