/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_USECODE_INTRINSICS_H #define ULTIMA8_USECODE_INTRINSICS_H #include "common/scummsys.h" namespace Ultima { namespace Ultima8 { typedef uint32(*Intrinsic)(const uint8 *args, unsigned int argsize); #define INTRINSIC(x) static uint32 x (const uint8* args, unsigned int argsize) // TODO: range checking on args // UINT8s are pushed on the stack as words (see push byte opcodes), // so we ignore the top byte when popping. #define ARG_UINT8(x) uint8 x = (*args++); args++; #define ARG_UINT16(x) uint16 x = (*args++); x += ((*args++) << 8); #define ARG_UINT32(x) uint32 x = (*args++); x += ((*args++) << 8); \ x+= ((*args++) << 16); x += ((*args++) << 24); #define ARG_SINT8(x) int8 x = (*args++); #define ARG_SINT16(x) int16 x = (*args++); x += ((*args++) << 8); #define ARG_SINT32(x) int32 x = (*args++); x += ((*args++) << 8); \ x+= ((*args++) << 16); x += ((*args++) << 24); #define ARG_UC_PTR(x) uint32 x = (*args++); x += ((*args++) << 8); \ x+= ((*args++) << 16); x += ((*args++) << 24); #define ARG_OBJID(x) ObjId x = (*args++); x += ((*args++) << 8); #define ARG_PROCID(x) ProcId x = (*args++); x += ((*args++) << 8); #define ARG_OBJECT_FROM_PTR(x) ARG_UC_PTR(ucptr_##x); \ uint16 id_##x = UCMachine::ptrToObject(ucptr_##x); \ Object* x = getObject(id_##x); #define ARG_OBJECT_FROM_ID(x) ARG_OBJID(id_##x); \ Object* x = getObject(id_##x); #define ARG_ITEM_FROM_PTR(x) ARG_UC_PTR(ucptr_##x); \ uint16 id_##x = UCMachine::ptrToObject(ucptr_##x); \ Item* x = getItem(id_##x); #define ARG_ITEM_FROM_ID(x) ARG_OBJID(id_##x); \ Item* x = getItem(id_##x); #define ARG_CONTAINER_FROM_PTR(x) ARG_UC_PTR(ucptr_##x); \ uint16 id_##x = UCMachine::ptrToObject(ucptr_##x); \ Container* x = getContainer(id_##x); #define ARG_CONTAINER_FROM_ID(x) ARG_OBJID(id_##x); \ Container* x = getContainer(id_##x); #define ARG_ACTOR_FROM_PTR(x) ARG_UC_PTR(ucptr_##x); \ uint16 id_##x = UCMachine::ptrToObject(ucptr_##x); \ Actor* x = getActor(id_##x); #define ARG_ACTOR_FROM_ID(x) ARG_OBJID(id_##x); \ Actor* x = getActor(id_##x); #define ARG_EGG_FROM_PTR(x) ARG_UC_PTR(ucptr_##x); \ uint16 id_##x = UCMachine::ptrToObject(ucptr_##x); \ Egg* x = dynamic_cast(getObject(id_##x)); #define ARG_EGG_FROM_ID(x) ARG_OBJID(id_##x); \ Egg* x = dynamic_cast(getObject(id_##x)); #define ARG_STRING(x) ARG_UC_PTR(ucptr_##x); \ uint16 id_##x = UCMachine::ptrToObject(ucptr_##x); \ Std::string x = UCMachine::get_instance()->getString(id_##x); #define ARG_LIST(x) ARG_UINT16(id_##x); \ UCList* x = UCMachine::get_instance()->getList(id_##x); #define ARG_WORLDPOINT(x) ARG_UC_PTR(ucptr_##x); \ WorldPoint x; \ UCMachine::get_instance()->dereferencePointer(ucptr_##x, x._buf, 5); // See comment on ARG_UINT8 for why +2 on NULL8 #define ARG_NULL8() args+=2; #define ARG_NULL16() args+=2; #define ARG_NULL32() args+=4; } // End of namespace Ultima8 } // End of namespace Ultima #endif