/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_MISC_SET_H #define ULTIMA8_MISC_SET_H #include "common/algorithm.h" #include "common/array.h" namespace Ultima { namespace Ultima8 { template class Set { struct Comparitor { bool operator()(const T &a, const T &b) const { return a == b; } }; private: Common::Array _items; Comparitor _comparitor; public: typedef T *iterator; typedef const T *const_iterator; iterator begin() { return _items.begin(); } iterator end() { return _items.end(); } const_iterator begin() const { return _items.begin(); } const_iterator end() const { return _items.end(); } /** * Clear the set */ void clear() { _items.clear(); } /** * Inserts a new item */ void insert(T val) { _items.push_back(val); Common::sort(begin(), end(), _comparitor); } /** * Inserts a range of items */ void insert(iterator first, iterator last) { for (; first != last; ++first) _items.push_back(*first); Common::sort(begin(), end(), _comparitor); } /** * Swaps a set */ void swap(Set &arr) { _items.swap(arr); } /** * Find an item */ iterator find(const T item) { iterator it = begin(); for (; it != end() && *it != item; ++it) {} return it; } const_iterator find(const T item) const { const_iterator it = begin(); for (; it != end() && *it != item; ++it) { } return it; } }; } // End of namespace Ultima8 } // End of namespace Ultima #endif