/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_KERNEL_OBJECTMANAGER_H #define ULTIMA8_KERNEL_OBJECTMANAGER_H #include "ultima/shared/std/string.h" #include "ultima/shared/std/containers.h" #include "ultima/ultima8/misc/common_types.h" namespace Ultima { namespace Ultima8 { class idMan; class Object; class Actor; typedef Object *(*ObjectLoadFunc)(Common::ReadStream *rs, uint32); class ObjectManager { public: ObjectManager(); ~ObjectManager(); static ObjectManager *get_instance() { return _objectManager; } void reset(); uint16 assignObjId(Object *obj, ObjId id = 0xFFFF); uint16 assignActorObjId(Actor *obj, ObjId id = 0xFFFF); bool reserveObjId(ObjId objid); void clearObjId(ObjId objid); Object *getObject(ObjId objid) const; //! increase the maximum allowed object ID //! Note: this shouldn't be used in normal circumstances. //! It exists for dumpMap currently. If that is rewritten not //! to need more than 32768 object IDs, this function should be //! deleted. void allow64kObjects(); void objectStats(); void objectTypes(); void save(Common::WriteStream *ws); bool load(Common::ReadStream *rs, uint32 version); void saveObject(Common::WriteStream *ws, Object *obj) const; Object *loadObject(Common::ReadStream *rs, uint32 version); Std::vector _objects; idMan *_objIDs; idMan *_actorIDs; private: Object *loadObject(Common::ReadStream *rs, Std::string classname, uint32 version); void setupLoaders(); void addObjectLoader(Std::string classname, ObjectLoadFunc func) { _objectLoaders[classname] = func; } Common::HashMap _objectLoaders; static ObjectManager *_objectManager; }; } // End of namespace Ultima8 } // End of namespace Ultima #endif