/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima8/gumps/translucent_gump.h" #include "ultima/ultima8/gfx/render_surface.h" namespace Ultima { namespace Ultima8 { DEFINE_RUNTIME_CLASSTYPE_CODE(TranslucentGump) TranslucentGump::TranslucentGump() : Gump() { } TranslucentGump::TranslucentGump(int x, int y, int width, int height, uint16 owner, uint32 flags, int32 layer) : Gump(x, y, width, height, owner, flags, layer) { } TranslucentGump::~TranslucentGump() { } void TranslucentGump::PaintThis(RenderSurface *surf, int32 lerp_factor, bool scaled) { if (_shape) { surf->PaintTranslucent(_shape, _frameNum, 0, 0); } } void TranslucentGump::saveData(Common::WriteStream *ws) { Gump::saveData(ws); } bool TranslucentGump::loadData(Common::ReadStream *rs, uint32 version) { return Gump::loadData(rs, version); } } // End of namespace Ultima8 } // End of namespace Ultima