/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "ultima/ultima8/gumps/paperdoll_gump.h"
#include "ultima/ultima8/gfx/shape.h"
#include "ultima/ultima8/gfx/shape_frame.h"
#include "ultima/ultima8/world/actors/actor.h"
#include "ultima/ultima8/gfx/render_surface.h"
#include "ultima/ultima8/games/game_data.h"
#include "ultima/ultima8/gfx/main_shape_archive.h"
#include "ultima/ultima8/gfx/fonts/font.h"
#include "ultima/ultima8/gfx/fonts/font_manager.h"
#include "ultima/ultima8/gfx/fonts/rendered_text.h"
#include "ultima/ultima8/gumps/widgets/button_widget.h"
#include "ultima/ultima8/gumps/mini_stats_gump.h"
#include "ultima/ultima8/ultima8.h"
#include "ultima/ultima8/kernel/mouse.h"
#include "ultima/ultima8/world/get_object.h"
namespace Ultima {
namespace Ultima8 {
DEFINE_RUNTIME_CLASSTYPE_CODE(PaperdollGump)
// lots of CONSTANTS...
const struct equipcoords_struct {
int x, y;
} equipcoords[] = {
{ 0, 0 },
{ 24, 60 }, // shield
{ 36, 50 }, // arm
{ 40, 26 }, // head
{ 40, 63 }, // body
{ 40, 92 }, // legs
{ 16, 18 } // weapon
};
const struct statcords_struct {
int xd, x, y;
} statcoords[] = {
{ 90, 130, 24 },
{ 90, 130, 33 },
{ 90, 130, 42 },
{ 90, 130, 51 },
{ 90, 130, 60 },
{ 90, 130, 69 },
{ 90, 130, 78 }
};
static const int statdescwidth = 29;
static const int statwidth = 15;
static const int statheight = 8;
static const int statfont = 7;
static const int statdescfont = 0;
static const int statbuttonshape = 38;
static const int statbuttonx = 81;
static const int statbuttony = 84;
PaperdollGump::PaperdollGump() : ContainerGump(), _statButtonId(0),
_draggingArmourClass(0), _draggingWeight(0),
_backpackRect(49, 25, 59, 50) {
Common::fill(_cachedText, _cachedText + 14, (RenderedText *)nullptr);
Common::fill(_cachedVal, _cachedVal + 7, 0);
}
PaperdollGump::PaperdollGump(const Shape *shape, uint32 frameNum, uint16 owner,
uint32 Flags, int32 layer)
: ContainerGump(shape, frameNum, owner, Flags, layer),
_statButtonId(0), _draggingArmourClass(0), _draggingWeight(0),
_backpackRect(49, 25, 59, 50) {
_statButtonId = 0;
Common::fill(_cachedText, _cachedText + 14, (RenderedText *)nullptr);
Common::fill(_cachedVal, _cachedVal + 7, 0);
}
PaperdollGump::~PaperdollGump() {
for (int i = 0; i < 14; ++i) { // ! constant
delete _cachedText[i];
}
}
void PaperdollGump::InitGump(Gump *newparent, bool take_focus) {
ContainerGump::InitGump(newparent, take_focus);
FrameID button_up(GameData::GUMPS, statbuttonshape, 0);
FrameID button_down(GameData::GUMPS, statbuttonshape, 1);
Gump *widget = new ButtonWidget(statbuttonx, statbuttony,
button_up, button_down);
_statButtonId = widget->getObjId();
widget->InitGump(this);
}
void PaperdollGump::Close(bool no_del) {
// NOTE: this does _not_ call its direct parent's Close function
// because we do not want to close the Gumps of our contents.
// Make every item leave the fast area
Container *c = getContainer(_owner);
if (!c) return; // Container gone!?
for (auto *item : c->_contents) {
item->leaveFastArea(); // Can destroy the item
}
Item *o = getItem(_owner);
if (o)
o->clearGump(); //!! is this the appropriate place?
ItemRelativeGump::Close(no_del);
}
void PaperdollGump::PaintStat(RenderSurface *surf, unsigned int n,
Std::string text, int val) {
assert(n < 7); // constant!
Font *font, *descfont;
font = FontManager::get_instance()->getGameFont(statfont);
descfont = FontManager::get_instance()->getGameFont(statdescfont);
char buf[16]; // enough for uint32
unsigned int remaining;
if (!_cachedText[2 * n])
_cachedText[2 * n] = descfont->renderText(text, remaining,
statdescwidth, statheight,
Font::TEXT_RIGHT);
_cachedText[2 * n]->draw(surf, statcoords[n].xd, statcoords[n].y);
if (!_cachedText[2 * n + 1] || _cachedVal[n] != val) {
delete _cachedText[2 * n + 1];
Common::sprintf_s(buf, "%d", val);
_cachedText[2 * n + 1] = font->renderText(buf, remaining,
statwidth, statheight,
Font::TEXT_RIGHT);
_cachedVal[n] = val;
}
_cachedText[2 * n + 1]->draw(surf, statcoords[n].x, statcoords[n].y);
}
void PaperdollGump::PaintStats(RenderSurface *surf, int32 lerp_factor) {
Actor *a = getActor(_owner);
assert(a);
int armour = a->getArmourClass();
int weight = a->getTotalWeight();
if (_displayDragging) {
armour += _draggingArmourClass;
weight += _draggingWeight;
}
PaintStat(surf, 0, _TL_("STR"), a->getStr());
PaintStat(surf, 1, _TL_("INT"), a->getInt());
PaintStat(surf, 2, _TL_("DEX"), a->getDex());
PaintStat(surf, 3, _TL_("ARMR"), armour);
PaintStat(surf, 4, _TL_("HITS"), a->getHP());
PaintStat(surf, 5, _TL_("MANA"), a->getMana());
PaintStat(surf, 6, _TL_("WGHT"), weight / 10);
}
void PaperdollGump::PaintThis(RenderSurface *surf, int32 lerp_factor, bool scaled) {
// paint self
ItemRelativeGump::PaintThis(surf, lerp_factor, scaled);
Actor *a = getActor(_owner);
if (!a) {
// Actor gone!?
Close();
return;
}
PaintStats(surf, lerp_factor);
for (int i = 6; i >= 1; --i) { // constants
Item *item = getItem(a->getEquip(i));
if (!item) continue;
int32 itemx, itemy;
uint32 frame = item->getFrame() + 1;
itemx = equipcoords[i].x;
itemy = equipcoords[i].y;
itemx += _itemArea.left;
itemy += _itemArea.top;
const Shape *s = item->getShapeObject();
assert(s);
surf->Paint(s, frame, itemx, itemy);
}
if (_displayDragging) {
int32 itemx, itemy;
itemx = _draggingX + _itemArea.left;
itemy = _draggingY + _itemArea.top;
Shape *s = GameData::get_instance()->getMainShapes()->
getShape(_draggingShape);
assert(s);
surf->PaintInvisible(s, _draggingFrame, itemx, itemy, false, (_draggingFlags & Item::FLG_FLIPPED) != 0);
}
}
// Find object (if any) at (mx,my)
// (mx,my) are relative to parent
uint16 PaperdollGump::TraceObjId(int32 mx, int32 my) {
uint16 objId_ = Gump::TraceObjId(mx, my);
if (objId_ && objId_ != 65535) return objId_;
ParentToGump(mx, my);
Actor *a = getActor(_owner);
if (!a)
return 0; // Container gone!?
for (int i = 1; i <= 6; ++i) {
Item *item = getItem(a->getEquip(i));
if (!item) continue;
int32 itemx, itemy;
itemx = equipcoords[i].x;
itemy = equipcoords[i].y;
itemx += _itemArea.left;
itemy += _itemArea.top;
const Shape *s = item->getShapeObject();
assert(s);
const ShapeFrame *frame = s->getFrame(item->getFrame() + 1);
if (frame->hasPoint(mx - itemx, my - itemy)) {
// found it
return item->getObjId();
}
}
// try backpack
if (_backpackRect.contains(mx - _itemArea.left, my - _itemArea.top)) {
ObjId bp = a->getEquip(ShapeInfo::SE_BACKPACK);
if (bp)
return bp;
}
// didn't find anything, so return self
return getObjId();
}
// get item coords relative to self
bool PaperdollGump::GetLocationOfItem(uint16 itemid, int32 &gx, int32 &gy,
int32 lerp_factor) {
Item *item = getItem(itemid);
if (!item)
return false; // item gone - shouldn't happen?
Item *parent = item->getParentAsContainer();
if (!parent || parent->getObjId() != _owner)
return false;
//!!! need to use lerp_factor
if (item->getShape() == 529) { //!! constant
gx = _backpackRect.left;
gy = _backpackRect.top;
} else {
int equiptype = item->getZ();
assert(equiptype >= 0 && equiptype <= 6); //!! constants
gx = equipcoords[equiptype].x;
gy = equipcoords[equiptype].y;
}
gx += _itemArea.left;
gy += _itemArea.top;
return true;
}
bool PaperdollGump::StartDraggingItem(Item *item, int mx, int my) {
// can't drag backpack
if (item->getShape() == 529) { //!! constant
return false;
}
bool ret = ContainerGump::StartDraggingItem(item, mx, my);
// set dragging offset to center of item
const Shape *s = item->getShapeObject();
assert(s);
const ShapeFrame *frame = s->getFrame(item->getFrame());
assert(frame);
Mouse::get_instance()->setDraggingOffset(frame->_width / 2 - frame->_xoff,
frame->_height / 2 - frame->_yoff);
// Remove equipment and clear owner on drag start for better drag feedback
// NOTE: This original game appears to equip/unequip the item during drag instead of on drop
if (_owner == item->getParent() && item->hasFlags(Item::FLG_EQUIPPED)) {
Actor *a = getActor(_owner);
if (a && a->removeItem(item)) {
item->setParent(0);
}
}
return ret;
}
bool PaperdollGump::DraggingItem(Item *item, int mx, int my) {
if (!_itemArea.contains(mx, my)) {
_displayDragging = false;
return false;
}
Actor *a = getActor(_owner);
assert(a);
bool over_backpack = false;
Container *backpack = getContainer(a->getEquip(7)); // constant!
if (backpack && _backpackRect.contains(mx - _itemArea.left, my - _itemArea.top)) {
over_backpack = true;
}
_displayDragging = true;
_draggingShape = item->getShape();
_draggingFrame = item->getFrame();
_draggingFlags = item->getFlags();
_draggingArmourClass = 0;
_draggingWeight = 0;
Container *root = item->getRootContainer();
if (!root || root->getObjId() != _owner)
_draggingWeight = item->getWeight();
const ShapeInfo *si = item->getShapeInfo();
int equiptype = si->_equipType;
// determine target location and set dragging_x/y
if (!over_backpack && equiptype) {
// check if item will fit (weight/volume/etc...)
if (!a->CanAddItem(item, true)) {
_displayDragging = false;
return false;
}
if (si->_armourInfo) {
_draggingArmourClass += si->_armourInfo[_draggingFrame]._armourClass;
}
if (si->_weaponInfo) {
_draggingArmourClass += si->_weaponInfo->_armourBonus;
}
_draggingFrame++;
_draggingX = equipcoords[equiptype].x;
_draggingY = equipcoords[equiptype].y;
} else {
// drop in backpack
if (backpack && !backpack->CanAddItem(item, true)) {
_displayDragging = false;
return false;
}
_draggingX = _backpackRect.left + _backpackRect.width() / 2;
_draggingY = _backpackRect.top + _backpackRect.height() / 2;
}
return true;
}
void PaperdollGump::DropItem(Item *item, int mx, int my) {
_displayDragging = false;
_draggingArmourClass = 0;
_draggingWeight = 0;
Actor *a = getActor(_owner);
assert(a);
bool over_backpack = false;
Container *backpack = getContainer(a->getEquip(7)); // constant!
if (backpack && _backpackRect.contains(mx - _itemArea.left, my - _itemArea.top)) {
over_backpack = true;
}
int equiptype = item->getShapeInfo()->_equipType;
if (!over_backpack && equiptype) {
item->moveToContainer(a);
} else {
item->moveToContainer(backpack);
item->randomGumpLocation();
}
}
void PaperdollGump::ChildNotify(Gump *child, uint32 message) {
if (child->getObjId() == _statButtonId &&
(message == ButtonWidget::BUTTON_CLICK || message == ButtonWidget::BUTTON_DOUBLE)) {
// check if there already is an open MiniStatsGump
Gump *desktop = Ultima8Engine::get_instance()->getDesktopGump();
Gump *statsgump = desktop->FindGump();
if (!statsgump) {
Gump *gump = new MiniStatsGump(0, 0);
gump->InitGump(0);
gump->setRelativePosition(BOTTOM_RIGHT, -5, -5);
} else {
// check if it is off-screen. If so, move it back
Common::Rect32 rect = desktop->getDims();
Common::Rect32 sr = statsgump->getDims();
sr.grow(-2);
statsgump->GumpRectToScreenSpace(sr);
if (!sr.intersects(rect))
statsgump->setRelativePosition(BOTTOM_RIGHT, -5, -5);
}
}
}
void PaperdollGump::saveData(Common::WriteStream *ws) {
ContainerGump::saveData(ws);
ws->writeUint16LE(_statButtonId);
}
bool PaperdollGump::loadData(Common::ReadStream *rs, uint32 version) {
if (!ContainerGump::loadData(rs, version)) return false;
_statButtonId = rs->readUint16LE();
return true;
}
} // End of namespace Ultima8
} // End of namespace Ultima