/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_GUMPS_MENUGUMP_H #define ULTIMA8_GUMPS_MENUGUMP_H #include "ultima/ultima8/gumps/modal_gump.h" #include "ultima/ultima8/misc/classtype.h" namespace Ultima { namespace Ultima8 { class RenderedText; /** * The game menu - with entries like Read Diary, Write Diary, Credits, etc. */ class MenuGump : public ModalGump { public: ENABLE_RUNTIME_CLASSTYPE() MenuGump(bool nameEntryMode = false); ~MenuGump() override; // Init the gump, call after construction void InitGump(Gump *newparent, bool take_focus = true) override; void Close(bool no_del = false) override; // Paint the Gump void PaintThis(RenderSurface *, int32 lerp_factor, bool scaled) override; void onMouseDouble(int button, int32 mx, int32 my) override; bool OnKeyDown(int key, int mod) override; bool OnTextInput(int unicode) override; void ChildNotify(Gump *child, uint32 message) override; static void showMenu(); static void inputName(); protected: bool _nameEntryMode; int16 _oldPalTransform[12]; virtual void selectEntry(int entry); }; } // End of namespace Ultima8 } // End of namespace Ultima #endif