/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_GUMPS_GUMPNOTIFYPROCESS_H #define ULTIMA8_GUMPS_GUMPNOTIFYPROCESS_H #include "ultima/ultima8/kernel/process.h" #include "ultima/ultima8/misc/classtype.h" namespace Ultima { namespace Ultima8 { class Gump; class GumpNotifyProcess : public Process { uint16 _gump; public: ENABLE_RUNTIME_CLASSTYPE() GumpNotifyProcess(); GumpNotifyProcess(uint16 it); ~GumpNotifyProcess() override; void setGump(Gump *g); uint16 getGump() const { return _gump; } virtual void notifyClosing(int res); void terminate() override; void run() override; Common::String dumpInfo() const override; bool loadData(Common::ReadStream *rs, uint32 version); void saveData(Common::WriteStream *ws) override; }; } // End of namespace Ultima8 } // End of namespace Ultima #endif