/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_GUMPS_DIFFICULTYGUMP_H #define ULTIMA8_GUMPS_DIFFICULTYGUMP_H #include "ultima/ultima8/gumps/modal_gump.h" namespace Ultima { namespace Ultima8 { /** * Difficulty selector menu for Crusader: No Remorse */ class DifficultyGump : public ModalGump { public: ENABLE_RUNTIME_CLASSTYPE() DifficultyGump(); ~DifficultyGump() override; void InitGump(Gump *newparent, bool take_focus = true) override; void Close(bool no_del = false) override; void onMouseClick(int button, int32 mx, int32 my) override; bool OnKeyDown(int key, int mod) override; void OnFocus(bool gain) override; void PaintThis(RenderSurface *surf, int32 lerp_factor, bool scaled) override; private: int _highlighted; int16 _buttonWidth; int16 _buttonHeight; void selectEntry(int num); }; } // End of namespace Ultima8 } // End of namespace Ultima #endif