/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima8/gumps/cru_stat_gump.h" namespace Ultima { namespace Ultima8 { DEFINE_RUNTIME_CLASSTYPE_CODE(CruStatGump) CruStatGump::CruStatGump() : TranslucentGump() { } CruStatGump::CruStatGump(Shape *shape, int x) : TranslucentGump(x, 0, 5, 5, 0, FLAG_DONT_SAVE) { _shape = shape; } CruStatGump::~CruStatGump() { } void CruStatGump::InitGump(Gump *newparent, bool take_focus) { TranslucentGump::InitGump(newparent, take_focus); UpdateDimsFromShape(); } void CruStatGump::saveData(Common::WriteStream *ws) { TranslucentGump::saveData(ws); } bool CruStatGump::loadData(Common::ReadStream *rs, uint32 version) { return TranslucentGump::loadData(rs, version); } } // End of namespace Ultima8 } // End of namespace Ultima