/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_GUMPS_CREDITSGUMP_H #define ULTIMA8_GUMPS_CREDITSGUMP_H #include "ultima/shared/std/string.h" #include "ultima/ultima8/gumps/modal_gump.h" #include "ultima/ultima8/misc/classtype.h" namespace Ultima { namespace Ultima8 { class RenderedText; /** * Full-screen gump for the credits roll in U8 */ class CreditsGump : public ModalGump { public: ENABLE_RUNTIME_CLASSTYPE() CreditsGump(); CreditsGump(const Std::string &text, int parskip = 24, uint32 flags = FLAG_PREVENT_SAVE, int32 layer = LAYER_MODAL); ~CreditsGump() override; // Init the gump, call after construction void InitGump(Gump *newparent, bool take_focus = true) override; // Set a configuration option to true when user watches entire sequence void SetFlagWhenFinished(Std::string configKey) { _configKey = configKey; } void Close(bool no_del = false) override; void run() override; // Paint the Gump void PaintThis(RenderSurface *, int32 lerp_factor, bool scaled) override; bool OnKeyDown(int key, int mod) override; protected: void extractLine(Std::string &text, char &modifier, Std::string &line); Std::string _text; int _parSkip; enum CreditsState { CS_PLAYING, CS_FINISHING, CS_CLOSING } _state; int _timer; RenderedText *_title; RenderedText *_nextTitle; int _nextTitleSurf; RenderSurface *_scroll[4]; int _scrollHeight[4]; int _currentSurface; int _currentY; Std::string _configKey; }; } // End of namespace Ultima8 } // End of namespace Ultima #endif