/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima8/gfx/xform_blend.h" namespace Ultima { namespace Ultima8 { const uint8 U8XFormPal[1024] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48, 48, 48, 80, // (green->dark grey) 24, 24, 24, 128, // (*->vdark grey) 64, 64, 24, 64, // (yellow) 80, 80, 80, 80, // (white->grey) 180, 90, 0, 80, // (red->orange) 0, 0, 252, 40, // (blue) 0, 0, 104, 40, // (blue) 0, 0, 0, 0 }; // TODO: Only eyeballed these, should try and make it more exact to original. const uint8 CruXFormPal[1024] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48, 48, 48, 80, // (green->dark grey) 24, 24, 24, 128, // (*->vdark grey) 64, 64, 24, 64, // (yellow) 80, 80, 80, 80, 48, 48, 48, 140, // (*->grey) 24, 24, 24, 140, // (*->dark grey) 13 10, 10, 10, 140, // (*->vdark grey) 14 0, 0, 0, 0 }; } // End of namespace Ultima8 } // End of namespace Ultima