/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_GFX_RENDERSURFACE_H #define ULTIMA8_GFX_RENDERSURFACE_H #include "graphics/managed_surface.h" namespace Ultima { namespace Ultima8 { class Shape; // // RenderSurface // // Desc: The base class for rendering in Pentagram // class RenderSurface { private: // Frame buffer uint8 *_pixels; // Pointer to logical pixel 0,0 // Dimensions int32 _ox, _oy; // Physical Pixel for Logical Origin int32 _pitch; // Frame buffer pitch (bytes) (could be negated) bool _flipped; // Clipping Rectangle Common::Rect _clipWindow; // Locking count uint32 _lockCount; // Number of locks on surface Graphics::ManagedSurface *_surface; DisposeAfterUse::Flag _disposeAfterUse; // Update the Pixels Pointer void SetPixelsPointer(); public: // Create a render surface RenderSurface(int width, int height, const Graphics::PixelFormat &format); // Create from a managed surface RenderSurface(Graphics::ManagedSurface *s, DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES); ~RenderSurface(); // // Being/End Painting // //! Begin painting to the buffer. MUST BE CALLED BEFORE DOING ANYTHING TO THE SURFACE! // \note Can be called multiple times // \return true on success, false on failure bool BeginPainting(); //! Finish paining to the buffer. // \note MUST BE CALLED FOR EACH CALL TO BeginPainting() // \return true on success, false on failure bool EndPainting(); // // Surface Properties // //! Set the Origin of the Surface void SetOrigin(int32 x, int32 y); //! Set the Origin of the Surface void GetOrigin(int32 &x, int32 &y) const; //! Get the Surface Dimensions Common::Rect32 getSurfaceDims() const; //! Get Clipping Rectangle Common::Rect32 getClippingRect() const; //! Set Clipping Rectangle void setClippingRect(const Common::Rect32 &); //! Flip the surface void SetFlipped(bool flipped); //! Has the render surface been flipped? bool IsFlipped() const; //! Get a reference to the underlying surface that's being encapsulated Graphics::ManagedSurface *getRawSurface() const { return _surface; }; //! Fill the region with a color in the pixel format void fillRect(const Common::Rect32 &r, uint32 color); //! Fill the region with a color in the pixel format void frameRect(const Common::Rect32 &r, uint32 color); // Draw a line with a color in the pixel format void drawLine(int32 sx, int32 sy, int32 ex, int32 ey, uint32 color); //! Fill the region with a color in the TEX32_PACK_RGB format void fill32(uint32 rgb, int32 sx, int32 sy, int32 w, int32 h) { fill32(rgb, Common::Rect32(sx, sy, sx + w, sy + h)); } //! Fill the region with a color in the TEX32_PACK_RGB format void fill32(uint32 rgb, const Common::Rect32 &r); //! Fill the region doing alpha blending with a color in the TEX32_PACK_RGBA format void fillBlended(uint32 rgba, const Common::Rect32 &r); //! Fill the region with a color in the TEX32_PACK_RGB format void frameRect32(uint32 rgb, const Common::Rect32 &r); // Draw a line with a color in the TEX32_PACK_RGB format void drawLine32(uint32 rgb, int32 sx, int32 sy, int32 ex, int32 ey); // // The rule for painting methods: // // First arg are the source object to 'draw' with // Next args are any other required data to define the 'source' // Next args are the destination position // // // Basic Shape Painting // //! Paint a Shape void Paint(const Shape *s, uint32 frame, int32 x, int32 y, bool mirrored = false); //! Paint a Translucent Shape. void PaintTranslucent(const Shape *s, uint32 frame, int32 x, int32 y, bool mirrored = false); //! Paint an Invisible Shape void PaintInvisible(const Shape *s, uint32 frame, int32 x, int32 y, bool trans, bool mirrored); //! Paint a Highlighted Shape of using the 32 Bit Colour col32 (0xAARRGGBB Alpha is blend level) void PaintHighlight(const Shape *s, uint32 frame, int32 x, int32 y, bool trans, bool mirrored, uint32 col32); //! Paint a Invisible Highlighted Shape of using the 32 Bit Colour col32 (0xAARRGGBB Alpha is blend level) void PaintHighlightInvis(const Shape *s, uint32 frame, int32 x, int32 y, bool trans, bool mirrored, uint32 col32); // // Basic Texture Blitting // //! Blit a region from a Texture (Alpha == 0 -> skipped) void Blit(const Graphics::ManagedSurface &src, const Common::Rect &srcRect, int32 dx, int32 dy, bool alpha_blend = false); void CrossKeyBlitMap(const Graphics::Surface &src, const Common::Rect &srcRect, int32 dx, int32 dy, const uint32 *map, const uint32 key); //! Blit a region from a Texture with a Colour blend (AlphaTex == 0 -> skipped. AlphaCol32 -> Blend Factors) void FadedBlit(const Graphics::ManagedSurface &src, const Common::Rect &srcRect, int32 dx, int32 dy, uint32 col32, bool alpha_blend = false); //! Blit a region from a Texture with a Colour blend masked based on DestAlpha (AlphaTex == 0 || AlphaDest == 0 -> skipped. AlphaCol32 -> Blend Factors) void MaskedBlit(const Graphics::ManagedSurface &src, const Common::Rect &srcRect, int32 dx, int32 dy, uint32 col32, bool alpha_blend = false); }; } // End of namespace Ultima8 } // End of namespace Ultima #endif