/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima8/gfx/render_surface.h" #include "ultima/ultima8/gfx/palette.h" #include "ultima/ultima8/gfx/shape.h" #include "ultima/ultima8/gfx/shape_frame.h" #include "ultima/ultima8/gfx/texture.h" #include "graphics/blit.h" namespace Ultima { namespace Ultima8 { RenderSurface::RenderSurface(int width, int height, const Graphics::PixelFormat &format) : _pixels(nullptr), _ox(0), _oy(0), _pitch(0), _flipped(false), _clipWindow(0, 0, 0, 0), _lockCount(0), _disposeAfterUse(DisposeAfterUse::YES) { _surface = new Graphics::ManagedSurface(width, height, format); _clipWindow.setWidth(_surface->w); _clipWindow.setHeight(_surface->h); SetPixelsPointer(); } RenderSurface::RenderSurface(Graphics::ManagedSurface *s, DisposeAfterUse::Flag disposeAfterUse) : _pixels(nullptr), _ox(0), _oy(0), _pitch(0), _flipped(false), _clipWindow(0, 0, 0, 0), _lockCount(0), _surface(s), _disposeAfterUse(disposeAfterUse) { _clipWindow.setWidth(_surface->w); _clipWindow.setHeight(_surface->h); SetPixelsPointer(); } // // RenderSurface::~RenderSurface() // // Desc: Destructor // RenderSurface::~RenderSurface() { if (_disposeAfterUse == DisposeAfterUse::YES) delete _surface; } void RenderSurface::SetPixelsPointer() { _pixels = static_cast(_surface->getBasePtr(_ox, _oy)); _pitch = _surface->pitch; if (_flipped) { _pixels = static_cast(_surface->getBasePtr(_ox, _surface->h - 1 - _oy)); _pitch = -_pitch; } } // // RenderSurface::BeginPainting() // // Desc: Prepare the surface for drawing this frame (in effect lock it for drawing) // Returns: Non Zero on error // bool RenderSurface::BeginPainting() { if (!_lockCount) { _surface->markAllDirty(); } _lockCount++; // Origin offset pointers SetPixelsPointer(); // No error return true; } // // RenderSurface::EndPainting() // // Desc: Prepare the surface for drawing this frame (in effect lock it for drawing) // Returns: Non Zero on error // bool RenderSurface::EndPainting() { // Already Unlocked if (!_lockCount) { error("Error: BeginPainting()/EndPainting() Mismatch!"); return false; } // Decrement counter --_lockCount; if (!_lockCount) { // Clear pointers _pixels = nullptr; } // No error return true; } // // Common::Rect32 RenderSurface::GetSurfaceDims() // // Desc: Get the Surface Dimensions (and logical origin) // r: Rect object to fill // Common::Rect32 RenderSurface::getSurfaceDims() const { Common::Rect32 r; r.moveTo(_ox, _oy); r.setWidth(_surface->w); r.setHeight(_surface->h); return r; } // // void RenderSurface::SetOrigin(int32 x, int32 y) // // Desc: Set the Phyiscal Pixel to be the logical origin // void RenderSurface::SetOrigin(int32 x, int32 y) { // Adjust the clipping window _clipWindow.translate(_ox - x, _oy - y); // Set the origin _ox = x; _oy = y; // The new pointers SetPixelsPointer(); } // // void RenderSurface::GetOrigin(int32 &x, int32 &y) // // Desc: Get the Phyiscal Pixel that is the logical origin // void RenderSurface::GetOrigin(int32 &x, int32 &y) const { // Set the origin x = _ox; y = _oy; } // // Common::Rect32 RenderSurface::getClippingRect() // // Desc: Get the Clipping Rectangle // r: Rect object to fill // Common::Rect32 RenderSurface::getClippingRect() const { return Common::Rect32(_clipWindow.left, _clipWindow.top, _clipWindow.right, _clipWindow.bottom); } // // void RenderSurface::setClippingRect(const Common::Rect32 &r) // // Desc: Set the Clipping Rectangle // r: Rect object that contains new Clipping Rectangle // void RenderSurface::setClippingRect(const Common::Rect32 &r) { // What we need to do is to clip the clipping rect to the phyiscal screen _clipWindow = Common::Rect(r.left, r.top, r.right, r.bottom); _clipWindow.clip(Common::Rect(-_ox, -_oy, -_ox + _surface->w, -_oy + _surface->h)); } // // void RenderSurface::SetFlipped(bool _flipped) // // Desc: Flip the surface // void RenderSurface::SetFlipped(bool wantFlipped) { _flipped = wantFlipped; SetPixelsPointer(); } // // bool RenderSurface::IsFlipped() const // // Desc: Has the render surface been _flipped? // bool RenderSurface::IsFlipped() const { return _flipped; } void RenderSurface::fillRect(const Common::Rect32 &r, uint32 color) { Common::Rect rect(r.left, r.top, r.right, r.bottom); rect.clip(_clipWindow); rect.translate(_ox, _oy); _surface->fillRect(rect, color); } void RenderSurface::frameRect(const Common::Rect32& r, uint32 color) { Common::Rect rect(r.left, r.top, r.right, r.bottom); rect.clip(_clipWindow); rect.translate(_ox, _oy); _surface->frameRect(rect, color); } void RenderSurface::drawLine(int32 sx, int32 sy, int32 ex, int32 ey, uint32 color) { _surface->drawLine(sx + _ox, sy + _oy, ex + _ox, ey + _oy, color); } void RenderSurface::fill32(uint32 rgb, const Common::Rect32 &r) { Common::Rect rect(r.left, r.top, r.right, r.bottom); rect.clip(_clipWindow); rect.translate(_ox, _oy); rgb = _surface->format.RGBToColor(TEX32_R(rgb), TEX32_G(rgb), TEX32_B(rgb)); _surface->fillRect(rect, rgb); } namespace { template void inline fillBlendedLogic(uint8 *pixels, int32 pitch, uint32 rgba, const Common::Rect &rect, const Graphics::PixelFormat &format) { int32 w = rect.width(); int32 h = rect.height(); if (!w || !h) return; uint32 sa = TEX32_A(rgba); uint32 sr = TEX32_R(rgba); uint32 sg = TEX32_G(rgba); uint32 sb = TEX32_B(rgba); uint32 ia = 256 - TEX32_A(rgba); uint8 *pixel = pixels + rect.top * pitch + rect.left * format.bytesPerPixel; int diff = pitch - w * format.bytesPerPixel; for (int y = 0; y < h; ++y) { for (int x = 0; x < w; ++x) { uintX *dest = reinterpret_cast(pixel); uint8 dr, dg, db, da; format.colorToARGB(*dest, da, dr, dg, db); if (da) { dr = (dr * ia + sr * sa) >> 8; dg = (dg * ia + sg * sa) >> 8; db = (db * ia + sb * sa) >> 8; *dest = format.ARGBToColor(da, dr, dg, db); } pixel += format.bytesPerPixel; } pixel += diff; } } } // End of anonymous namespace void RenderSurface::fillBlended(uint32 rgba, const Common::Rect32 &r) { int alpha = TEX32_A(rgba); if (alpha == 0xFF) { fill32(rgba, r); return; } else if (!alpha) { return; } Common::Rect rect(r.left, r.top, r.right, r.bottom); rect.clip(_clipWindow); if (_surface->format.bytesPerPixel == 4) fillBlendedLogic(_pixels, _pitch, rgba, rect, _surface->format); else if (_surface->format.bytesPerPixel == 2) fillBlendedLogic(_pixels, _pitch, rgba, rect, _surface->format); } void RenderSurface::frameRect32(uint32 rgb, const Common::Rect32 &r) { Common::Rect rect(r.left, r.top, r.right, r.bottom); rect.clip(_clipWindow); rect.translate(_ox, _oy); rgb = _surface->format.RGBToColor(TEX32_R(rgb), TEX32_G(rgb), TEX32_B(rgb)); _surface->frameRect(rect, rgb); } void RenderSurface::drawLine32(uint32 rgb, int32 sx, int32 sy, int32 ex, int32 ey) { rgb = _surface->format.RGBToColor(TEX32_R(rgb), TEX32_G(rgb), TEX32_B(rgb)); _surface->drawLine(sx + _ox, sy + _oy, ex + _ox, ey + _oy, rgb); } // // RenderSurface::Blit(Graphics::ManagedSurface &src, const Common::Rect &srcRect, int32 dx, int32 dy, bool alpha_blend) // // Desc: Blit a region from a Texture (Alpha == 0 -> skipped) // void RenderSurface::Blit(const Graphics::ManagedSurface &src, const Common::Rect &srcRect, int32 dx, int32 dy, bool alpha_blend) { Common::Point dpoint = Common::Point(_ox + dx, _oy + dy); if (alpha_blend) { _surface->transBlitFrom(src, srcRect, dpoint); } else { _surface->blitFrom(src, srcRect, dpoint); } } void RenderSurface::CrossKeyBlitMap(const Graphics::Surface& src, const Common::Rect& srcRect, int32 dx, int32 dy, const uint32* map, const uint32 key) { byte *dstPixels = reinterpret_cast(_surface->getBasePtr(_ox + dx, _oy + dy)); const byte *srcPixels = reinterpret_cast(src.getBasePtr(srcRect.left, srcRect.top)); Graphics::crossKeyBlitMap(dstPixels, srcPixels, _surface->pitch, src.pitch, srcRect.width(), srcRect.height(), _surface->format.bytesPerPixel, map, key); } namespace { template void inline fadedBlitLogic(uint8 *pixels, int32 pitch, const Common::Rect &clipWindow, const Graphics::PixelFormat &format, const Graphics::ManagedSurface &src, const Common::Rect &srcRect, int32 dx, int32 dy, uint32 col32, bool alpha_blend) { int32 w = srcRect.width(); int32 h = srcRect.height(); // Clamp or wrap or return? if (w > static_cast(src.w)) return; // Clamp or wrap or return? if (h > static_cast(src.h)) return; // Clip to window int px = dx, py = dy; Common::Rect rect(dx, dy, dx + w, dy + h); rect.clip(clipWindow); dx = rect.left; dy = rect.top; w = rect.width(); h = rect.height(); if (!w || !h) return; int32 sx = srcRect.left; int32 sy = srcRect.top; // Adjust source x and y if (px != dx) sx += dx - px; if (py != dy) sy += dy - py; uint32 a = TEX32_A(col32); uint32 ia = 256 - a; uint32 r = (TEX32_R(col32) * a); uint32 g = (TEX32_G(col32) * a); uint32 b = (TEX32_B(col32) * a); uint8 *dstPixels = pixels + dy * pitch + dx * sizeof(uintDst); int dstStep = sizeof(uintDst); int dstDelta = pitch - w * sizeof(uintDst); const uint8 *srcPixels = reinterpret_cast(src.getBasePtr(sx, sy)); int srcStep = sizeof(uintSrc); int srcDelta = src.pitch - w * sizeof(uintSrc); byte palette[768]; src.grabPalette(palette, 0, 256); for (int y = 0; y < h; ++y) { for (int x = 0; x < w; ++x) { uint8 sa, sr, sg, sb; const uint32 color = *(reinterpret_cast(srcPixels)); if (src.format.isCLUT8()) { sa = 0xff; sr = palette[color * 3 + 0]; sg = palette[color * 3 + 1]; sb = palette[color * 3 + 2]; } else { src.format.colorToARGB(color, sa, sr, sg, sb); } if (sa == 0xFF || (sa && !alpha_blend)) { uintDst *dest = reinterpret_cast(dstPixels); *dest = format.RGBToColor((sr * ia + r) >> 8, (sg * ia + g) >> 8, (sb * ia + b) >> 8); } else if (sa) { uintDst *dest = reinterpret_cast(dstPixels); uint8 r2, g2, b2; format.colorToRGB(*dest, r2, g2, b2); uint32 dr = r2 * (256 - sa); uint32 dg = g2 * (256 - sa); uint32 db = b2 * (256 - sa); dr += sr * ia + ((r * sa) >> 8); dg += sg * ia + ((g * sa) >> 8); db += sb * ia + ((b * sa) >> 8); *dest = format.RGBToColor(dr >> 8, dg >> 8, db >> 8); } srcPixels += srcStep; dstPixels += dstStep; } srcPixels += srcDelta; dstPixels += dstDelta; } } } // End of anonymous namespace // // void RenderSurface::FadedBlit(Graphics::ManagedSurface &src, const Common::Rect &srcRect, int32 dx, int32 dy, uint32 col32) // // Desc: Blit a region from a Texture (Alpha == 0 -> skipped) // void RenderSurface::FadedBlit(const Graphics::ManagedSurface &src, const Common::Rect &srcRect, int32 dx, int32 dy, uint32 col32, bool alpha_blend) { if (_surface->format.bytesPerPixel == 4) { if (src.format.bytesPerPixel == 4) { fadedBlitLogic(_pixels, _pitch, _clipWindow, _surface->format, src, srcRect, dx, dy, col32, alpha_blend); } else if (src.format.bytesPerPixel == 2) { fadedBlitLogic(_pixels, _pitch, _clipWindow, _surface->format, src, srcRect, dx, dy, col32, alpha_blend); } else if (src.format.isCLUT8()) { fadedBlitLogic(_pixels, _pitch, _clipWindow, _surface->format, src, srcRect, dx, dy, col32, alpha_blend); } else { error("FadedBlit not supported from %s to %s", src.format.toString().c_str(), _surface->format.toString().c_str()); } } else if (_surface->format.bytesPerPixel == 2) { if (src.format.bytesPerPixel == 4) { fadedBlitLogic(_pixels, _pitch, _clipWindow, _surface->format, src, srcRect, dx, dy, col32, alpha_blend); } else if (src.format.bytesPerPixel == 2) { fadedBlitLogic(_pixels, _pitch, _clipWindow, _surface->format, src, srcRect, dx, dy, col32, alpha_blend); } else if (src.format.isCLUT8()) { fadedBlitLogic(_pixels, _pitch, _clipWindow, _surface->format, src, srcRect, dx, dy, col32, alpha_blend); } else { error("FadedBlit not supported from %s to %s", src.format.toString().c_str(), _surface->format.toString().c_str()); } } else { error("FadedBlit not supported from %s to %s", src.format.toString().c_str(), _surface->format.toString().c_str()); } } namespace { template void inline maskedBlitLogic(uint8 *pixels, int32 pitch, const Common::Rect &clipWindow, const Graphics::PixelFormat &format, const Graphics::ManagedSurface &src, const Common::Rect &srcRect, int32 dx, int32 dy, uint32 col32, bool alpha_blend) { int32 w = srcRect.width(); int32 h = srcRect.height(); // Clamp or wrap or return? if (w > static_cast(src.w)) return; // Clamp or wrap or return? if (h > static_cast(src.h)) return; // Clip to window int px = dx, py = dy; Common::Rect rect(dx, dy, dx + w, dy + h); rect.clip(clipWindow); dx = rect.left; dy = rect.top; w = rect.width(); h = rect.height(); if (!w || !h) return; int32 sx = srcRect.left; int32 sy = srcRect.top; // Adjust source x and y if (px != dx) sx += dx - px; if (py != dy) sy += dy - py; uint32 a = TEX32_A(col32); uint32 ia = 256 - a; uint32 r = (TEX32_R(col32) * a); uint32 g = (TEX32_G(col32) * a); uint32 b = (TEX32_B(col32) * a); uint32 aMask = format.aMax() << format.aShift; uint8 *dstPixels = pixels + dy * pitch + dx * sizeof(uintDst); int dstStep = sizeof(uintDst); int dstDelta = pitch - w * sizeof(uintDst); const uint8 *srcPixels = reinterpret_cast(src.getBasePtr(sx, sy)); int srcStep = sizeof(uintSrc); int srcDelta = src.pitch - w * sizeof(uintSrc); byte palette[768]; src.grabPalette(palette, 0, 256); for (int y = 0; y < h; ++y) { for (int x = 0; x < w; ++x) { uintDst *dest = reinterpret_cast(dstPixels); if (!aMask || (*dest & aMask)) { uint8 sa, sr, sg, sb; const uint32 color = *(reinterpret_cast(srcPixels)); if (src.format.isCLUT8()) { sa = 0xff; sr = palette[color * 3 + 0]; sg = palette[color * 3 + 1]; sb = palette[color * 3 + 2]; } else { src.format.colorToARGB(color, sa, sr, sg, sb); } if (sa == 0xFF || (sa && !alpha_blend)) { *dest = format.RGBToColor((sr * ia + r) >> 8, (sg * ia + g) >> 8, (sb * ia + b) >> 8); } else if (sa) { uint8 r2, g2, b2; format.colorToRGB(*dest, r2, g2, b2); uint32 dr = r2 * (256 - sa); uint32 dg = g2 * (256 - sa); uint32 db = b2 * (256 - sa); dr += sr * ia + ((r * sa) >> 8); dg += sg * ia + ((g * sa) >> 8); db += sb * ia + ((b * sa) >> 8); *dest = format.RGBToColor(dr >> 8, dg >> 8, db >> 8); } } srcPixels += srcStep; dstPixels += dstStep; } srcPixels += srcDelta; dstPixels += dstDelta; } } } // End of anonymous namespace // // void RenderSurface::MaskedBlit(Graphics::ManagedSurface &src, const Common::Rect &srcRect, int32 dx, int32 dy, uint32 col32, bool alpha_blend=false) // // Desc Blit a region from a Texture with a Colour blend masked based on DestAlpha (AlphaTex == 0 || AlphaDest == 0 -> skipped. AlphaCol32 -> Blend Factors) // // void RenderSurface::MaskedBlit(const Graphics::ManagedSurface &src, const Common::Rect &srcRect, int32 dx, int32 dy, uint32 col32, bool alpha_blend) { if (_surface->format.bytesPerPixel == 4) { if (src.format.bytesPerPixel == 4) { maskedBlitLogic(_pixels, _pitch, _clipWindow, _surface->format, src, srcRect, dx, dy, col32, alpha_blend); } else if (src.format.bytesPerPixel == 2) { maskedBlitLogic(_pixels, _pitch, _clipWindow, _surface->format, src, srcRect, dx, dy, col32, alpha_blend); } else if (src.format.isCLUT8()) { maskedBlitLogic(_pixels, _pitch, _clipWindow, _surface->format, src, srcRect, dx, dy, col32, alpha_blend); } else { error("MaskedBlit not supported from %s to %s", src.format.toString().c_str(), _surface->format.toString().c_str()); } } else if (_surface->format.bytesPerPixel == 2) { if (src.format.bytesPerPixel == 4) { maskedBlitLogic(_pixels, _pitch, _clipWindow, _surface->format, src, srcRect, dx, dy, col32, alpha_blend); } else if (src.format.bytesPerPixel == 2) { maskedBlitLogic(_pixels, _pitch, _clipWindow, _surface->format, src, srcRect, dx, dy, col32, alpha_blend); } else if (src.format.isCLUT8()) { maskedBlitLogic(_pixels, _pitch, _clipWindow, _surface->format, src, srcRect, dx, dy, col32, alpha_blend); } else { error("MaskedBlit not supported from %s to %s", src.format.toString().c_str(), _surface->format.toString().c_str()); } } else { error("MaskedBlit not supported from %s to %s", src.format.toString().c_str(), _surface->format.toString().c_str()); } } namespace { template void inline paintLogic(uint8 *pixels, int32 pitch, const Common::Rect &clipWindow, const Graphics::PixelFormat &format, const ShapeFrame *frame, int32 x, int32 y, bool mirrored, const uint32 *map) { const Graphics::Surface &src = frame->getSurface(); Common::Rect srcRect(0, 0, src.w, src.h); Common::Rect dstRect(x, y, x, y); if (mirrored) { dstRect.right += frame->_xoff + 1; dstRect.left = dstRect.right - srcRect.width(); if (dstRect.left < clipWindow.left) { srcRect.right += dstRect.left - clipWindow.left; dstRect.left = clipWindow.left; } if (dstRect.right > clipWindow.right) { srcRect.left += dstRect.right - clipWindow.right; dstRect.right = clipWindow.right; } } else { dstRect.left -= frame->_xoff; dstRect.right = dstRect.left + srcRect.width(); if (dstRect.left < clipWindow.left) { srcRect.left -= dstRect.left - clipWindow.left; dstRect.left = clipWindow.left; } if (dstRect.right > clipWindow.right) { srcRect.right -= dstRect.right - clipWindow.right; dstRect.right = clipWindow.right; } } dstRect.top -= frame->_yoff; dstRect.bottom = dstRect.top + srcRect.height(); if (dstRect.top < clipWindow.top) { srcRect.top -= dstRect.top - clipWindow.top; dstRect.top = clipWindow.top; } if (dstRect.bottom > clipWindow.bottom) { srcRect.bottom -= dstRect.bottom - clipWindow.bottom; dstRect.bottom = clipWindow.bottom; } const int srcStep = sizeof(uint8); int dstStep = sizeof(uintX); if (mirrored) { x = dstRect.right - 1; y = dstRect.top; dstStep = -dstStep; } else { x = dstRect.left; y = dstRect.top; } const int w = srcRect.width(); const int h = srcRect.height(); const int srcDelta = src.pitch - (w * srcStep); const int dstDelta = pitch - (w * dstStep); const uint8 keycolor = frame->_keycolor; const uint8 *srcPixels = reinterpret_cast(src.getBasePtr(srcRect.left, srcRect.top)); uint8 *dstPixels = reinterpret_cast(pixels + x * sizeof(uintX) + pitch * y); for (int i = 0; i < h; i++) { for (int j = 0; j < w; j++) { const uint8 color = *srcPixels; if (color != keycolor) { uintX *dstpix = reinterpret_cast(dstPixels); *dstpix = static_cast(map[color]); } srcPixels += srcStep; dstPixels += dstStep; } srcPixels += srcDelta; dstPixels += dstDelta; } } template void inline paintBlendedLogic(uint8 *pixels, int32 pitch, const Common::Rect &clipWindow, const Graphics::PixelFormat &format, const ShapeFrame *frame, int32 x, int32 y, bool mirrored, bool invisible, uint32 highlight, const uint32 *map, const uint32 *xform_map) { const Graphics::Surface &src = frame->getSurface(); Common::Rect srcRect(0, 0, src.w, src.h); Common::Rect dstRect(x, y, x, y); if (mirrored) { dstRect.right += frame->_xoff + 1; dstRect.left = dstRect.right - srcRect.width(); if (dstRect.left < clipWindow.left) { srcRect.right += dstRect.left - clipWindow.left; dstRect.left = clipWindow.left; } if (dstRect.right > clipWindow.right) { srcRect.left += dstRect.right - clipWindow.right; dstRect.right = clipWindow.right; } } else { dstRect.left -= frame->_xoff; dstRect.right = dstRect.left + srcRect.width(); if (dstRect.left < clipWindow.left) { srcRect.left -= dstRect.left - clipWindow.left; dstRect.left = clipWindow.left; } if (dstRect.right > clipWindow.right) { srcRect.right -= dstRect.right - clipWindow.right; dstRect.right = clipWindow.right; } } dstRect.top -= frame->_yoff; dstRect.bottom = dstRect.top + srcRect.height(); if (dstRect.top < clipWindow.top) { srcRect.top -= dstRect.top - clipWindow.top; dstRect.top = clipWindow.top; } if (dstRect.bottom > clipWindow.bottom) { srcRect.bottom -= dstRect.bottom - clipWindow.bottom; dstRect.bottom = clipWindow.bottom; } const int srcStep = sizeof(uint8); int dstStep = sizeof(uintX); if (mirrored) { x = dstRect.right - 1; y = dstRect.top; dstStep = -dstStep; } else { x = dstRect.left; y = dstRect.top; } const int w = srcRect.width(); const int h = srcRect.height(); const int srcDelta = src.pitch - (w * srcStep); const int dstDelta = pitch - (w * dstStep); const uint8 keycolor = frame->_keycolor; const uint8 *srcPixels = reinterpret_cast(src.getBasePtr(srcRect.left, srcRect.top)); uint8 *dstPixels = reinterpret_cast(pixels + x * sizeof(uintX) + pitch * y); uint8 dr, dg, db; uint8 sr, sg, sb; if (highlight) { uint32 ca = TEX32_A(highlight); uint32 cr = TEX32_R(highlight); uint32 cg = TEX32_G(highlight); uint32 cb = TEX32_B(highlight); uint32 ica = 255 - ca; for (int i = 0; i < h; i++) { for (int j = 0; j < w; j++) { const uint8 color = *srcPixels; if (color != keycolor) { uintX *dstpix = reinterpret_cast(dstPixels); format.colorToRGB(*dstpix, dr, dg, db); if (xform_map && xform_map[color]) { uint32 val = xform_map[color]; uint32 ia = 256 - TEX32_A(val); uint32 r = (dr * ia + 256 * TEX32_R(val)) >> 8; uint32 g = (dg * ia + 256 * TEX32_G(val)) >> 8; uint32 b = (db * ia + 256 * TEX32_B(val)) >> 8; sr = r > 0xFF ? 0xFF : r; sg = g > 0xFF ? 0xFF : g; sb = b > 0xFF ? 0xFF : b; } else { format.colorToRGB(map[color], sr, sg, sb); } if (invisible) { dr = (((sr * ica + cr * ca) >> 1) + (dr << 7)) >> 8; dg = (((sg * ica + cg * ca) >> 1) + (dg << 7)) >> 8; db = (((sb * ica + cb * ca) >> 1) + (db << 7)) >> 8; } else { dr = (sr * ica + cr * ca) >> 8; dg = (sg * ica + cg * ca) >> 8; db = (sb * ica + cb * ca) >> 8; } *dstpix = static_cast(format.RGBToColor(dr, dg, db)); } srcPixels += srcStep; dstPixels += dstStep; } srcPixels += srcDelta; dstPixels += dstDelta; } } else if (invisible) { for (int i = 0; i < h; i++) { for (int j = 0; j < w; j++) { const uint8 color = *srcPixels; if (color != keycolor) { uintX *dstpix = reinterpret_cast(dstPixels); format.colorToRGB(*dstpix, dr, dg, db); if (xform_map && xform_map[color]) { uint32 val = xform_map[color]; uint32 ia = 256 - TEX32_A(val); uint32 r = (dr * ia + 256 * TEX32_R(val)) >> 8; uint32 g = (dg * ia + 256 * TEX32_G(val)) >> 8; uint32 b = (db * ia + 256 * TEX32_B(val)) >> 8; sr = r > 0xFF ? 0xFF : r; sg = g > 0xFF ? 0xFF : g; sb = b > 0xFF ? 0xFF : b; } else { format.colorToRGB(map[color], sr, sg, sb); } dr = (sr * 128 + dr * 128) >> 8; dg = (sg * 128 + dg * 128) >> 8, db = (sb * 128 + db * 128) >> 8; *dstpix = static_cast(format.RGBToColor(dr, dg, db)); } srcPixels += srcStep; dstPixels += dstStep; } srcPixels += srcDelta; dstPixels += dstDelta; } } else { for (int i = 0; i < h; i++) { for (int j = 0; j < w; j++) { const uint8 color = *srcPixels; if (color != keycolor) { uintX *dstpix = reinterpret_cast(dstPixels); if (xform_map && xform_map[color]) { format.colorToRGB(*dstpix, dr, dg, db); uint32 val = xform_map[color]; uint32 ia = 256 - TEX32_A(val); uint32 r = (dr * ia + 256 * TEX32_R(val)) >> 8; uint32 g = (dg * ia + 256 * TEX32_G(val)) >> 8; uint32 b = (db * ia + 256 * TEX32_B(val)) >> 8; dr = r > 0xFF ? 0xFF : r; dg = g > 0xFF ? 0xFF : g; db = b > 0xFF ? 0xFF : b; *dstpix = static_cast(format.RGBToColor(dr, dg, db)); } else { *dstpix = static_cast(map[color]); } } srcPixels += srcStep; dstPixels += dstStep; } srcPixels += srcDelta; dstPixels += dstDelta; } } } } // End of anonymous namespace // // void RenderSurface::Paint(Shape*s, uint32 framenum, int32 x, int32 y, bool mirrored) // // Desc: Standard shape drawing functions. Clips but doesn't do anything else // void RenderSurface::Paint(const Shape *s, uint32 framenum, int32 x, int32 y, bool mirrored) { const ShapeFrame *frame = s->getFrame(framenum); if (!frame || !s->getPalette()) return; const uint32 *map = s->getPalette()->_native; if (_surface->format.bytesPerPixel == 4) paintLogic(_pixels, _pitch, _clipWindow, _surface->format, frame, x, y, mirrored, map); else if (_surface->format.bytesPerPixel == 2) paintLogic(_pixels, _pitch, _clipWindow, _surface->format, frame, x, y, mirrored, map); else if (_surface->format.isCLUT8()) paintLogic(_pixels, _pitch, _clipWindow, _surface->format, frame, x, y, mirrored, map); else error("Paint not supported for surface format: %s", _surface->format.toString().c_str()); } // // void RenderSurface::PaintTranslucent(Shape*s, uint32 framenum, int32 x, int32 y, bool mirrored) // // Desc: Standard shape drawing functions. Clips and XForms // void RenderSurface::PaintTranslucent(const Shape *s, uint32 framenum, int32 x, int32 y, bool mirrored) { const ShapeFrame *frame = s->getFrame(framenum); if (!frame || !s->getPalette()) return; const uint32 *map = s->getPalette()->_native; const uint32 *xform_map = s->getPalette()->_xform; if (_surface->format.bytesPerPixel == 4) paintBlendedLogic(_pixels, _pitch, _clipWindow, _surface->format, frame, x, y, mirrored, false, 0, map, xform_map); else if (_surface->format.bytesPerPixel == 2) paintBlendedLogic(_pixels, _pitch, _clipWindow, _surface->format, frame, x, y, mirrored, false, 0, map, xform_map); else error("PaintTranslucent not supported for surface format: %s", _surface->format.toString().c_str()); } // // void RenderSurface::PaintInvisible(Shape* s, uint32 frame, int32 x, int32 y, bool mirrored) // // Desc: Standard shape drawing functions. Invisible, Clips, and conditionally Flips and Xforms // void RenderSurface::PaintInvisible(const Shape *s, uint32 framenum, int32 x, int32 y, bool trans, bool mirrored) { const ShapeFrame *frame = s->getFrame(framenum); if (!frame || !s->getPalette()) return; const uint32 *map = s->getPalette()->_native; const uint32 *xform_map = trans ? s->getPalette()->_xform : nullptr; if (_surface->format.bytesPerPixel == 4) paintBlendedLogic(_pixels, _pitch, _clipWindow, _surface->format, frame, x, y, mirrored, true, 0, map, xform_map); else if (_surface->format.bytesPerPixel == 2) paintBlendedLogic(_pixels, _pitch, _clipWindow, _surface->format, frame, x, y, mirrored, true, 0, map, xform_map); else error("PaintInvisible not supported for surface format: %s", _surface->format.toString().c_str()); } // // void RenderSurface::PaintHighlight(Shape* s, uint32 frame, int32 x, int32 y, bool mirrored) // // Desc: Standard shape drawing functions. Highlights, Clips, and conditionally Flips and Xforms // void RenderSurface::PaintHighlight(const Shape *s, uint32 framenum, int32 x, int32 y, bool trans, bool mirrored, uint32 col32) { const ShapeFrame *frame = s->getFrame(framenum); if (!frame || !s->getPalette()) return; const uint32 *map = s->getPalette()->_native; const uint32 *xform_map = trans ? s->getPalette()->_xform : nullptr; if (_surface->format.bytesPerPixel == 4) paintBlendedLogic(_pixels, _pitch, _clipWindow, _surface->format, frame, x, y, mirrored, false, col32, map, xform_map); else if (_surface->format.bytesPerPixel == 2) paintBlendedLogic(_pixels, _pitch, _clipWindow, _surface->format, frame, x, y, mirrored, false, col32, map, xform_map); else error("PaintHighlight not supported for surface format: %s", _surface->format.toString().c_str()); } // // void RenderSurface::PaintHighlightInvis(Shape* s, uint32 frame, int32 x, int32 y, bool mirrored) // // Desc: Standard shape drawing functions. Highlights, Clips, and conditionally Flips and Xforms. 50% translucent // void RenderSurface::PaintHighlightInvis(const Shape *s, uint32 framenum, int32 x, int32 y, bool trans, bool mirrored, uint32 col32) { const ShapeFrame *frame = s->getFrame(framenum); if (!frame || !s->getPalette()) return; const uint32 *map = s->getPalette()->_native; const uint32 *xform_map = trans ? s->getPalette()->_xform : nullptr; if (_surface->format.bytesPerPixel == 4) paintBlendedLogic(_pixels, _pitch, _clipWindow, _surface->format, frame, x, y, mirrored, true, col32, map, xform_map); else if (_surface->format.bytesPerPixel == 2) paintBlendedLogic(_pixels, _pitch, _clipWindow, _surface->format, frame, x, y, mirrored, true, col32, map, xform_map); else error("PaintHighlightInvis not supported for surface format: %s", _surface->format.toString().c_str()); } } // End of namespace Ultima8 } // End of namespace Ultima