/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_GFX_PALETTEFADERPROCESS_H #define ULTIMA8_GFX_PALETTEFADERPROCESS_H #include "ultima/ultima8/kernel/process.h" #include "ultima/ultima8/gfx/palette_manager.h" #include "ultima/ultima8/usecode/intrinsics.h" #include "ultima/ultima8/misc/classtype.h" namespace Ultima { namespace Ultima8 { /** A process to fade the palette from one transform matrix to another */ class PaletteFaderProcess : public Process { int _priority; int32 _counter; int32 _maxCounter; int16 _oldMatrix[12]; // Fixed point -4.11 int16 _newMatrix[12]; public: static PaletteFaderProcess *_fader; // p_dynamic_class stuff ENABLE_RUNTIME_CLASSTYPE() PaletteFaderProcess(); PaletteFaderProcess(PalTransforms trans, int priority, int frames); PaletteFaderProcess(uint32 rgba, bool from, int priority, int frames, bool current); PaletteFaderProcess(const int16 from[12], const int16 to[12], int priority, int frames); ~PaletteFaderProcess(void) override; void run() override; INTRINSIC(I_fadeToPaletteTransform); INTRINSIC(I_fadeToBlack); INTRINSIC(I_fadeFromWhite); INTRINSIC(I_fadeToWhite); INTRINSIC(I_fadeFromBlack); INTRINSIC(I_lightningBolt); INTRINSIC(I_fadeToGreyScale); INTRINSIC(I_fadeToGivenColor); INTRINSIC(I_fadeToGamePal); INTRINSIC(I_jumpToGreyScale); INTRINSIC(I_jumpToAllBlack); INTRINSIC(I_jumpToAllWhite); INTRINSIC(I_jumpToAllGivenColor); INTRINSIC(I_jumpToNormalPalette); bool loadData(Common::ReadStream *rs, uint32 version); void saveData(Common::WriteStream *ws) override; }; } // End of namespace Ultima8 } // End of namespace Ultima #endif