/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima8/gfx/palette.h" #include "ultima/ultima8/gfx/texture.h" #include "ultima/ultima8/misc/debugger.h" namespace Ultima { namespace Ultima8 { void Palette::load(Common::ReadStream &rs, Common::ReadStream &xformrs) { load(rs); for (int i = 0; i < 256; i++) _xform_untransformed[i] = xformrs.readUint32LE(); } void Palette::load(Common::ReadStream &rs) { int i; byte raw[768]; rs.read(raw, 768); // convert from 0-63 to 0-255 _palette for (i = 0; i < 256; i++) { set(i, PALETTE_6BIT_TO_8BIT(raw[i * 3]), PALETTE_6BIT_TO_8BIT(raw[i * 3 + 1]), PALETTE_6BIT_TO_8BIT(raw[i * 3 + 2])); } for (i = 0; i < 256; i++) _xform_untransformed[i] = 0; // Setup the transformation _matrix _matrix[0] = 0x800; _matrix[1] = 0; _matrix[2] = 0; _matrix[3] = 0; _matrix[4] = 0; _matrix[5] = 0x800; _matrix[6] = 0; _matrix[7] = 0; _matrix[8] = 0; _matrix[9] = 0; _matrix[10] = 0x800; _matrix[11] = 0; _transform = Transform_None; } void Palette::transformRGB(int &r_, int &g_, int &b_) const { const int r = r_; const int g = g_; const int b = b_; r_ = (r * _matrix[0] + g * _matrix[1] + b * _matrix[2] + 255 * _matrix[3]) / 2048; if (r_ < 0) r_ = 0; if (r_ > 0xFF) r_ = 0xFF; g_ = (r * _matrix[4] + g * _matrix[5] + b * _matrix[6] + 255 * _matrix[7]) / 2048; if (g_ < 0) g_ = 0; if (g_ > 0xFF) g_ = 0xFF; b_ = (r * _matrix[8] + g * _matrix[9] + b * _matrix[10] + 255 * _matrix[11]) / 2048; if (b_ < 0) b_ = 0; if (b_ > 0xFF) b_ = 0xFF; } void Palette::updateNativeMap(const Graphics::PixelFormat &format, int maxindex) { if (maxindex == 0) maxindex = size(); for (int i = 0; i < maxindex; i++) { int32 r, g, b; byte sr, sg, sb; // Normal palette get(i, sr, sg, sb); if (format.isCLUT8()) { _native_untransformed[i] = i; } else { _native_untransformed[i] = format.RGBToColor(sr, sg, sb); } r = _matrix[0] * sr + _matrix[1] * sg + _matrix[2] * sb + _matrix[3] * 255; if (r < 0) r = 0; if (r > 0x7F800) r = 0x7F800; r = r >> 11; g = _matrix[4] * sr + _matrix[5] * sg + _matrix[6] * sb + _matrix[7] * 255; if (g < 0) g = 0; if (g > 0x7F800) g = 0x7F800; g = g >> 11; b = _matrix[8] * sr + _matrix[9] * sg + _matrix[10] * sb + _matrix[11] * 255; if (b < 0) b = 0; if (b > 0x7F800) b = 0x7F800; b = b >> 11; // Transformed normal palette if (format.isCLUT8()) { _native[i] = findBestColor(static_cast(r), static_cast(g), static_cast(b)); } else { _native[i] = format.RGBToColor(static_cast(r), static_cast(g), static_cast(b)); } // Transformed XFORM palette (Uses the TEX32 format) if (TEX32_A(_xform_untransformed[i])) { r = _matrix[0] * TEX32_R(_xform_untransformed[i]) + _matrix[1] * TEX32_G(_xform_untransformed[i]) + _matrix[2] * TEX32_B(_xform_untransformed[i]) + _matrix[3] * 255; if (r < 0) r = 0; if (r > 0x7F800) r = 0x7F800; g = _matrix[4] * TEX32_R(_xform_untransformed[i]) + _matrix[5] * TEX32_G(_xform_untransformed[i]) + _matrix[6] * TEX32_B(_xform_untransformed[i]) + _matrix[7] * 255; if (g < 0) g = 0; if (g > 0x7F800) g = 0x7F800; b = _matrix[8] * TEX32_R(_xform_untransformed[i]) + _matrix[9] * TEX32_G(_xform_untransformed[i]) + _matrix[10] * TEX32_B(_xform_untransformed[i]) + _matrix[11] * 255; if (b < 0) b = 0; if (b > 0x7F800) b = 0x7F800; _xform[i] = TEX32_PACK_RGBA(static_cast(r >> 11), static_cast(g >> 11), static_cast(b >> 11), TEX32_A(_xform_untransformed[i])); } else _xform[i] = 0; } } } // End of namespace Ultima8 } // End of namespace Ultima