/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_GFX_PAL_TRANSFORMS_H #define ULTIMA8_GFX_PAL_TRANSFORMS_H namespace Ultima { namespace Ultima8 { enum PalTransforms { // Normal untransformed palette Transform_None = 0, // O[i] = I[r]*0.375 + I[g]*0.5 + I[b]*0.125; Transform_Greyscale = 1, // O[r] = 0; Transform_NoRed = 2, // O[i] = (I[i] + Grey)*0.25 + 0.1875; Transform_RainStorm = 3, // O[r] = (I[r] + Grey)*0.5 + 0.1875; // O[g] = I[g]*0.5 + Grey*0.25; // O[b] = I[b]*0.5; Transform_FireStorm = 4, // O[i] = I[i]*2 -Grey; Transform_Saturate = 5, // O[g] = I[r]; O[b] = I[g]; O[r] = I[b]; Transform_GBR = 6, // O[b] = I[r]; O[r] = I[g]; O[g] = I[b]; Transform_BRG = 7, // Any value beyond this is invalid in savegames. Transform_Invalid = 8 }; } // End of namespace Ultima8 } // End of namespace Ultima #endif