/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_GFX_FONTS_FONTSHAPEARCHIVE_H #define ULTIMA8_GFX_FONTS_FONTSHAPEARCHIVE_H #include "ultima/ultima8/gfx/shape_archive.h" namespace Ultima { namespace Ultima8 { class ShapeFont; class FontShapeArchive : public ShapeArchive { public: FontShapeArchive(uint16 id, Palette *pal = 0, const ConvertShapeFormat *format = 0) : ShapeArchive(id, pal, format) { } FontShapeArchive(Common::SeekableReadStream *rs, uint16 id, Palette *pal = 0, const ConvertShapeFormat *format = 0) : ShapeArchive(rs, id, pal, format) { } ~FontShapeArchive() override { } //! load HVLeads from u8.ini void setHVLeads(); ShapeFont *getFont(uint32 fontnum); void cache(uint32 fontnum) override; }; } // End of namespace Ultima8 } // End of namespace Ultima #endif