/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "common/config-manager.h"
#include "common/file.h"
#include "ultima/ultima.h"
#include "ultima/ultima8/misc/common_types.h"
#include "ultima/ultima8/gfx/fonts/font_manager.h"
#include "ultima/ultima8/games/game_data.h"
#include "ultima/ultima8/gfx/fonts/shape_font.h"
#include "ultima/ultima8/gfx/fonts/font_shape_archive.h"
#include "ultima/ultima8/gfx/fonts/tt_font.h"
#include "ultima/ultima8/gfx/fonts/jp_font.h"
#include "ultima/ultima8/gfx/palette.h"
#include "ultima/ultima8/gfx/palette_manager.h"
#include "graphics/fonts/ttf.h"
namespace Ultima {
namespace Ultima8 {
FontManager *FontManager::_fontManager = nullptr;
FontManager::FontManager() {
debug(1, "Creating Font Manager...");
_fontManager = this;
ConfMan.registerDefault("font_highres", true);
}
FontManager::~FontManager() {
debug(1, "Destroying Font Manager...");
resetGameFonts();
assert(_fontManager == this);
_fontManager = nullptr;
}
// Reset the font manager
void FontManager::resetGameFonts() {
for (unsigned int i = 0; i < _overrides.size(); ++i)
delete _overrides[i];
_overrides.clear();
for (unsigned int i = 0; i < _ttFonts.size(); ++i)
delete _ttFonts[i];
_ttFonts.clear();
for (auto &i : _ttfFonts)
delete i._value;
_ttfFonts.clear();}
Font *FontManager::getGameFont(unsigned int fontnum,
bool allowOverride) {
if (allowOverride && fontnum < _overrides.size() && _overrides[fontnum])
return _overrides[fontnum];
return GameData::get_instance()->getFonts()->getFont(fontnum);
}
Font *FontManager::getTTFont(unsigned int fontnum) {
if (fontnum >= _ttFonts.size())
return nullptr;
return _ttFonts[fontnum];
}
Graphics::Font *FontManager::getTTF_Font(const Common::Path &filename, int pointsize, bool antialiasing) {
#ifdef USE_FREETYPE2
TTFId id;
id._filename = filename;
id._pointSize = pointsize;
TTFFonts::iterator iter;
iter = _ttfFonts.find(id);
if (iter != _ttfFonts.end())
return iter->_value;
Common::File* fontids = new Common::File();
if (!fontids->open(filename)) {
warning("Failed to open TTF: %s", filename.toString().c_str());
delete fontids;
return nullptr;
}
// open font using ScummVM TTF API
// Note: The RWops and ReadStream will be deleted by the TTF_Font
Graphics::TTFRenderMode mode = antialiasing ? Graphics::kTTFRenderModeNormal : Graphics::kTTFRenderModeMonochrome;
Graphics::Font *font = Graphics::loadTTFFont(fontids, DisposeAfterUse::YES, pointsize, Graphics::kTTFSizeModeCharacter, 0, 0, mode, 0, false);
if (!font) {
warning("Failed to open TTF: %s", filename.toString().c_str());
delete fontids;
return nullptr;
}
_ttfFonts[id] = font;
debugC(kDebugGraphics, "Opened TTF: %s.", filename.toString().c_str());
return font;
#else // !USE_FREETYPE2
return nullptr;
#endif
}
void FontManager::setOverride(unsigned int fontnum, Font *newFont) {
if (fontnum >= _overrides.size())
_overrides.resize(fontnum + 1);
if (_overrides[fontnum])
delete _overrides[fontnum];
_overrides[fontnum] = newFont;
}
bool FontManager::addTTFOverride(unsigned int fontnum, const Common::Path &filename,
int pointsize, uint32 rgb, int bordersize,
bool SJIS) {
bool antialiasing = ConfMan.getBool("font_antialiasing");
Graphics::Font *f = getTTF_Font(filename, pointsize, antialiasing);
if (!f)
return false;
TTFont *font = new TTFont(f, rgb, bordersize, antialiasing, SJIS);
bool highres = ConfMan.getBool("font_highres");
font->setHighRes(highres);
setOverride(fontnum, font);
debugC(kDebugGraphics, "Added TTF override for font %u", fontnum);
return true;
}
bool FontManager::addJPOverride(unsigned int fontnum,
unsigned int jpfont, uint32 rgb) {
ShapeFont *jf = dynamic_cast(GameData::get_instance()->getFonts()->getFont(jpfont));
if (!jf)
return false;
JPFont *font = new JPFont(jf, fontnum);
setOverride(fontnum, font);
PaletteManager *palman = PaletteManager::get_instance();
PaletteManager::PalIndex fontpal = static_cast
(PaletteManager::Pal_JPFontStart + fontnum);
palman->duplicate(PaletteManager::Pal_Game, fontpal);
Palette *pal = palman->getPalette(fontpal);
// TODO: maybe a small gradient
// the main text uses index 3
// indices 1,2 and 3 are in use for the bullets for conversation options
for (int i = 1; i < 4; ++i) {
pal->set(i, (rgb >> 16) & 0xFF, (rgb >> 8) & 0xFF, (rgb) & 0xFF);
}
palman->updatedPalette(fontpal);
debugC(kDebugGraphics, "Added JP override for font %u", fontnum);
return true;
}
bool FontManager::loadTTFont(unsigned int fontnum, const Common::Path &filename,
int pointsize, uint32 rgb, int bordersize) {
bool antialiasing = ConfMan.getBool("font_antialiasing");
Graphics::Font *f = getTTF_Font(filename, pointsize, antialiasing);
if (!f)
return false;
TTFont *font = new TTFont(f, rgb, bordersize, antialiasing, false);
// TODO: check if this is indeed what we want for non-gamefonts
bool highres = ConfMan.getBool("font_highres");
font->setHighRes(highres);
if (fontnum >= _ttFonts.size())
_ttFonts.resize(fontnum + 1);
if (_ttFonts[fontnum])
delete _ttFonts[fontnum];
_ttFonts[fontnum] = font;
return true;
}
} // End of namespace Ultima8
} // End of namespace Ultima