/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_GFX_FADETOMODALPROCESS_H #define ULTIMA8_GFX_FADETOMODALPROCESS_H #include "ultima/ultima8/kernel/process.h" #include "ultima/ultima8/gumps/modal_gump.h" #include "ultima/ultima8/misc/classtype.h" namespace Ultima { namespace Ultima8 { class PaletteFaderProcess; /** A process to fade out the screen and open a modal */ class FadeToModalProcess : public Process { enum FadeToModalState { FS_OpenFadeOut, FS_ShowGump, FS_CloseFadeIn, FS_Finshed } _nextState; ModalGump * _modal; PaletteFaderProcess * _fader; public: // p_dynamic_class stuff ENABLE_RUNTIME_CLASSTYPE() FadeToModalProcess(ModalGump *modal); ~FadeToModalProcess(void) override; void onWakeUp() override; void run() override; }; } // End of namespace Ultima8 } // End of namespace Ultima #endif