/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/config-manager.h" #include "ultima/ultima8/misc/debugger.h" #include "ultima/ultima8/games/u8_game.h" #include "ultima/ultima8/games/cru_game.h" #include "ultima/ultima8/gfx/palette_manager.h" #include "ultima/ultima8/kernel/kernel.h" #include "ultima/ultima8/gumps/main_menu_process.h" namespace Ultima { namespace Ultima8 { Game *Game::_game = nullptr; Game::Game() { _game = this; } Game::~Game() { assert(_game == this); _game = nullptr; } // static Game *Game::createGame(const GameInfo *info) { switch (info->_type) { case GameInfo::GAME_U8: return new U8Game(); case GameInfo::GAME_REMORSE: case GameInfo::GAME_REGRET: return new CruGame(); default: error("createGame: invalid game tyoe"); } return nullptr; } uint32 Game::I_playEndgame(const uint8 *args, unsigned int /*argsize*/) { ConfMan.setBool("endgame", true); ConfMan.setBool("quotes", true); ConfMan.flushToDisk(); PaletteManager *palman = PaletteManager::get_instance(); palman->untransformPalette(PaletteManager::Pal_Game); Process *menuproc = new MainMenuProcess(); Kernel::get_instance()->addProcess(menuproc); ProcId moviepid = Game::get_instance()->playEndgameMovie(false); Process *movieproc = Kernel::get_instance()->getProcess(moviepid); if (movieproc) { menuproc->waitFor(movieproc); } return 0; } uint32 Game::I_playCredits(const uint8 */*args*/, unsigned int /*argsize*/) { Game::get_instance()->playCredits(); return 0; } uint32 Game::I_playDemoScreen(const uint8 */*args*/, unsigned int /*argsize*/) { Game::get_instance()->playDemoScreen(); return 0; } } // End of namespace Ultima8 } // End of namespace Ultima