/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_FILESYS_SAVEGAME_H #define ULTIMA8_FILESYS_SAVEGAME_H #include "ultima/shared/std/string.h" #include "common/hashmap.h" #include "common/stream.h" #include "common/memstream.h" #include "engines/metaengine.h" namespace Ultima { namespace Ultima8 { class ZipFile; class IDataSource; class SavegameReader { private: ExtendedSavegameHeader _header; Common::Archive *_archive; uint32 _version; public: explicit SavegameReader(Common::SeekableReadStream *rs, bool metadataOnly = false); ~SavegameReader(); enum State { SAVE_CORRUPT, SAVE_VALID, SAVE_OUT_OF_DATE, SAVE_TOO_RECENT }; State isValid() const; uint32 getVersion() const { return _version; } Std::string getDescription() const { return _header.description; } /** * Get an entry/section within the save */ Common::SeekableReadStream *getDataSource(const Common::Path &name); }; class SavegameWriter { class FileEntry : public Common::Array { public: Std::string _name; FileEntry() : Common::Array() {} }; private: Common::WriteStream *_file; Common::Array _index; public: explicit SavegameWriter(Common::WriteStream *ws); virtual ~SavegameWriter(); //! write a file to the savegame //! \param name name of the file //! \param data the data //! \param size (in bytes) of data bool writeFile(const Std::string &name, const uint8 *data, uint32 size); //! write a file to the savegame from a memory stream //! \param name name of the file //! \param buf the MemoryWriteStreamDynamic to save bool writeFile(const Std::string &name, Common::MemoryWriteStreamDynamic *buf); //! finish savegame bool finish(); }; } // End of namespace Ultima8 } // End of namespace Ultima #endif