/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_CONVERT_U8_CONVERTSHAPEU8_H #define ULTIMA8_CONVERT_U8_CONVERTSHAPEU8_H #include "ultima/ultima8/convert/convert_shape.h" namespace Ultima { namespace Ultima8 { // Shape format configuration for Ultima 8 extern const ConvertShapeFormat U8ShapeFormat; // Shape format configuration for Ultima 8 2D extern const ConvertShapeFormat U82DShapeFormat; // Shape format configuration for Ultima 8 SKF file shapes extern const ConvertShapeFormat U8SKFShapeFormat; // Shape format configuration for Compressed Ultima 8 shapes extern const ConvertShapeFormat U8CMPShapeFormat; } // End of namespace Ultima8 } // End of namespace Ultima #endif