/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima8/convert/u8/convert_shape_u8.h" namespace Ultima { namespace Ultima8 { // Shape format configuration for Ultima8 const ConvertShapeFormat U8ShapeFormat = { "Ultima8", 6, // header "", // ident 0, // bytes_ident 0, // bytes_special 4, // header_unk 2, // num_frames 6, // frameheader 3, // frame_offset 1, // frameheader_unk 2, // frame_length 0, // frame_length_kludge 18, // frameheader2 8, // frame_unknown 2, // frame_compression 2, // frame_width 2, // frame_height 2, // frame_xoff 2, // frame_yoff 2, // line_offset 0 // line_offset_absolute }; // Shape format configuration for Ultima8 2D interface components const ConvertShapeFormat U82DShapeFormat = { "Ultima8 2D", 6, // header "", // ident 0, // bytes_ident 0, // bytes_special 4, // header_unk 2, // num_frames 6, // frameheader 3, // frame_offset 1, // frameheader_unk 2, // frame_length 8, // frame_length_kludge 18, // frameheader2 8, // frame_unknown 2, // frame_compression 2, // frame_width 2, // frame_height 2, // frame_xoff 2, // frame_yoff 2, // line_offset 0 // line_offset_absolute }; // Shape format configuration for Ultima8 SKF const ConvertShapeFormat U8SKFShapeFormat = { "Ultima8 SKF", 2, // header "\2", // ident 2, // bytes_ident 0, // bytes_special 0, // header_unk 0, // num_frames 0, // frameheader 0, // frame_offset 0, // frameheader_unk 0, // frame_length 0, // frame_length_kludge 10, // frameheader2 0, // frame_unknown 2, // frame_compression 2, // frame_width 2, // frame_height 2, // frame_xoff 2, // frame_yoff 2, // line_offset 0 // line_offset_absolute }; // Shape format configuration for Compressed Ultima 8 shapes const ConvertShapeFormat U8CMPShapeFormat = { "Ultima8 CMP", 11, // header "", // ident 0, // bytes_ident 5, // bytes_special 4, // header_unk 2, // num_frames 6, // frameheader 4, // frame_offset 2, // frameheader_unk 0,//2, // frame_length 0,//-16, // frame_length_kludge 10, // frameheader2 0, // frame_unknown 2, // frame_compression 2, // frame_width 2, // frame_height 2, // frame_xoff 2, // frame_yoff 0, // line_offset 0 // line_offset_absolute }; } // End of namespace Ultima8 } // End of namespace Ultima