/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima8/misc/debugger.h" #include "ultima/ultima8/audio/sound_flex.h" #include "ultima/ultima8/audio/sonarc_audio_sample.h" #include "ultima/ultima8/audio/raw_audio_sample.h" #include "common/memstream.h" namespace Ultima { namespace Ultima8 { SoundFlex::SoundFlex(Common::SeekableReadStream *rs) : Archive(rs), _samples(nullptr) { uint32 size = 0; uint8 *buf = getRawObject(0, &size); if (!size || !buf) { warning("couldn't load sound flex"); return; } Common::MemoryReadStream st(buf, size); _index.push_back(SoundFlexEntry("")); if (buf[0] == 0xFF) { // Crusader flex has an index in the first object with the format: // [00 or FF] [ 3 bytes, often 'oB0' or 'pB0' ] [ null-terminated name ] // read this data in and work out how to interpret it - probably tells // some info about how to play back the raw sounds (eg, loop points?) while (!st.eos() && _index.size() < _count) { uint32 data = st.readUint32LE(); Std::string str; char c = st.readByte(); while (c != 0 && !st.eos()) { str.push_back(c); c = st.readByte(); } _index.push_back(SoundFlexEntry(str.c_str(), data)); } } else { // In U8 the first object just has 8-byte names. char name[9] = {0}; int entries = MIN(size / 8, _count); for (int i = 0; i < entries; i++) { st.read(name, 8); _index.push_back(SoundFlexEntry(name)); } } } SoundFlex::~SoundFlex() { Archive::uncache(); delete [] _samples; } AudioSample *SoundFlex::getSample(uint32 index) { if (index >= _count) return nullptr; cache(index); return _samples[index]; } void SoundFlex::cache(uint32 index) { if (index >= _count) return; if (!_samples) { _samples = new AudioSample * [_count]; memset(_samples, 0, sizeof(AudioSample *) * _count); } if (_samples[index]) return; // This will cache the data uint32 size; uint8 *buf = getRawObject(index, &size); if (!buf || !size) return; if (strncmp(reinterpret_cast(buf), "ASFX", 4) == 0) { // After the 32 byte header, ASFX (crusader audio) is just raw 11025 data if (index < _index.size()) { const SoundFlexEntry &entry = _index[index]; debug(6, "SoundFlex: Playing sfx %d (%s) with data 0x%04X", index, entry._name.c_str(), entry._data); } _samples[index] = new RawAudioSample(buf + 32, size - 32, 11025, true, false); } else { _samples[index] = new SonarcAudioSample(buf, size); } } void SoundFlex::uncache(uint32 index) { if (index >= _count) return; if (!_samples) return; delete _samples[index]; _samples[index] = nullptr; } bool SoundFlex::isCached(uint32 index) const { if (index >= _count) return false; if (!_samples) return false; return (_samples[index] != nullptr); } } // End of namespace Ultima8 } // End of namespace Ultima