/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima8/audio/music_process.h" namespace Ultima { namespace Ultima8 { DEFINE_RUNTIME_CLASSTYPE_CODE(MusicProcess) MusicProcess *MusicProcess::_theMusicProcess = nullptr; MusicProcess::MusicProcess() { _theMusicProcess = this; _type = 1; // persistent setRunPaused(); } MusicProcess::~MusicProcess() { _theMusicProcess = nullptr; } uint32 MusicProcess::I_stopMusic(const uint8 * /*args*/, unsigned int /*argsize*/) { if (_theMusicProcess) _theMusicProcess->playMusic_internal(0); return 0; } uint32 MusicProcess::I_playMusic(const uint8 *args, unsigned int /*argsize*/) { ARG_UINT8(song); if (_theMusicProcess) _theMusicProcess->playMusic(song & 0x7F); return 0; } uint32 MusicProcess::I_pauseMusic(const uint8 *args, unsigned int /*argsize*/) { // This is only used in Crusader: No Regret. if (_theMusicProcess) _theMusicProcess->pauseMusic(); return 0; } uint32 MusicProcess::I_unpauseMusic(const uint8 *args, unsigned int /*argsize*/) { // This is only used in Crusader: No Regret. if (_theMusicProcess) _theMusicProcess->unpauseMusic(); return 0; } } // End of namespace Ultima8 } // End of namespace Ultima