/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_AUDIO_AUDIOSAMPLE_H #define ULTIMA8_AUDIO_AUDIOSAMPLE_H namespace Audio { class SeekableAudioStream; } namespace Ultima { namespace Ultima8 { class AudioSample { protected: uint32 _sampleRate; uint32 _bits; bool _stereo; uint32 _length; uint32 _bufferSize; uint8 const *_buffer; bool _deleteBuffer; public: AudioSample(const uint8 *buffer, uint32 size, uint32 bits, bool stereo, bool deleteBuffer); virtual ~AudioSample(void); inline uint32 getRate() const { return _sampleRate; } inline uint32 getBits() const { return _bits; } inline bool isStereo() const { return _stereo; } //! get AudioSample _length (in samples) inline uint32 getLength() const { return _length; } virtual Audio::SeekableAudioStream *makeStream() const = 0; }; } // End of namespace Ultima8 } // End of namespace Ultima #endif