/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_AUDIO_AUDIOPROCESS_H #define ULTIMA8_AUDIO_AUDIOPROCESS_H #include "ultima/ultima8/kernel/process.h" #include "ultima/ultima8/usecode/intrinsics.h" #include "ultima/shared/std/string.h" #include "ultima/ultima8/misc/classtype.h" namespace Ultima { namespace Ultima8 { class AudioSample; class AudioProcess : public Process { public: static const uint32 PITCH_SHIFT_NONE; struct SampleInfo { int32 _sfxNum; int32 _priority; ObjId _objId; int32 _loops; int32 _channel; Std::string _barked; uint32 _curSpeechStart, _curSpeechEnd; uint32 _pitchShift; // PITCH_SHIFT_NONE is normal uint16 _volume; // 0-255 int16 _calcVol; int8 _balance; bool _ambient; SampleInfo() : _sfxNum(-1) { } SampleInfo(int32 s, int32 p, ObjId o, int32 l, int32 c, uint32 ps, uint16 v, int16 cv, int8 bal, bool ambient) : _sfxNum(s), _priority(p), _objId(o), _loops(l), _channel(c), _pitchShift(ps), _volume(v), _calcVol(cv), _balance(bal), _curSpeechStart(0), _curSpeechEnd(0), _ambient(ambient) { } SampleInfo(const Std::string &b, int32 shpnum, ObjId o, int32 c, uint32 s, uint32 e, uint32 ps, uint16 v, int16 cv, int8 bal, bool ambient) : _sfxNum(-1), _priority(shpnum), _objId(o), _loops(0), _channel(c), _barked(b), _curSpeechStart(s), _curSpeechEnd(e), _pitchShift(ps), _volume(v), _calcVol(cv), _balance(bal), _ambient(ambient) { } }; Std::list _sampleInfo; public: // p_dynamic_class stuff ENABLE_RUNTIME_CLASSTYPE() AudioProcess(void); ~AudioProcess(void) override; //! Get the current instance of the Audio Processes static AudioProcess *get_instance() { return _theAudioProcess; } INTRINSIC(I_playSFX); INTRINSIC(I_playAmbientSFX); INTRINSIC(I_playSFXCru); INTRINSIC(I_playAmbientSFXCru); INTRINSIC(I_isSFXPlaying); INTRINSIC(I_isSFXPlayingForObject); INTRINSIC(I_setVolumeSFX); INTRINSIC(I_setVolumeForObjectSFX); INTRINSIC(I_stopSFX); INTRINSIC(I_stopSFXCru); INTRINSIC(I_stopAllSFX); void run() override; void playSFX(int sfxNum, int priority, ObjId objId, int loops, bool no_duplicates, uint32 pitchShift, uint16 volume, int16 calcVol, int8 balance, bool ambient); void playSFX(int sfxNum, int priority, ObjId objId, int loops, bool no_duplicates = false, uint32 pitchShift = PITCH_SHIFT_NONE, uint16 volume = 0x80, bool ambient = false) { playSFX(sfxNum, priority, objId, loops, no_duplicates, pitchShift, volume, -1, 0, ambient); } //! stop sfx on object. set sfxNum = -1 to stop all for object. void stopSFX(int sfxNum, ObjId objId); bool isSFXPlaying(int sfxNum); bool isSFXPlayingForObject(int sfxNum, ObjId objId); void setVolumeSFX(int sfxNum, uint8 volume); void setVolumeForObjectSFX(ObjId objId, int sfxNum, uint8 volume); bool playSpeech(const Std::string &barked, int shapenum, ObjId objId, uint32 pitchShift = PITCH_SHIFT_NONE, uint16 volume = 255); void stopSpeech(const Std::string &barked, int shapenum, ObjId objId); bool isSpeechPlaying(const Std::string &barked, int shapenum); //! get length (in milliseconds) of speech uint32 getSpeechLength(const Std::string &barked, int shapenum) const; //! play a sample (without storing a SampleInfo) //! returns channel sample is played on, or -1 int playSample(AudioSample *sample, int priority, int loops, bool isSpeech = false, uint32 pitchShift = PITCH_SHIFT_NONE, int16 volume = 255, int8 balance = 0, bool ambient = false); //! pause all currently playing samples void pauseAllSamples(); //! unpause all currently playing samples void unpauseAllSamples(); //! stop all samples except speech void stopAllExceptSpeech(); bool loadData(Common::ReadStream *rs, uint32 version); void saveData(Common::WriteStream *ws) override; private: uint32 _paused; //! play the next speech sample for the text in this SampleInfo //! note: si is reused if successful //! returns true if there was speech left to play, or false if finished bool continueSpeech(SampleInfo &si); bool calculateSoundVolume(ObjId objId, int16 &volume, int8 &balance) const; static AudioProcess *_theAudioProcess; }; } // End of namespace Ultima8 } // End of namespace Ultima #endif