/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima8/audio/audio_mixer.h" #include "ultima/ultima8/audio/audio_process.h" #include "ultima/ultima8/audio/u8_music_process.h" #include "ultima/ultima8/audio/cru_music_process.h" #include "ultima/ultima8/audio/audio_channel.h" #include "ultima/ultima8/audio/midi_player.h" #include "ultima/ultima8/kernel/kernel.h" #include "ultima/ultima8/ultima8.h" namespace Ultima { namespace Ultima8 { AudioMixer *AudioMixer::_audioMixer = nullptr; static const uint32 SAMPLE_RATE = 22050; static const int BASE_CHANNEL_COUNT = 16; static const int AMBIENT_CHANNEL_COUNT = 4; static const int TOTAL_CHANNEL_COUNT = BASE_CHANNEL_COUNT + AMBIENT_CHANNEL_COUNT; AudioMixer::AudioMixer(Audio::Mixer *mixer) : _mixer(mixer), _midiPlayer(nullptr) { _audioMixer = this; _channels.resize(TOTAL_CHANNEL_COUNT); for (int idx = 0; idx < TOTAL_CHANNEL_COUNT; ++idx) _channels[idx] = new AudioChannel(_mixer, SAMPLE_RATE, true); debug(1, "Creating AudioMixer..."); } void AudioMixer::createProcesses() { Kernel *kernel = Kernel::get_instance(); // Create the Audio Process kernel->addProcess(new AudioProcess()); // Create the Music Process if (GAME_IS_U8) { kernel->addProcess(new U8MusicProcess(_midiPlayer)); } else if (GAME_IS_CRUSADER) { kernel->addProcess(new CruMusicProcess()); } } AudioMixer::~AudioMixer(void) { _audioMixer = nullptr; debug(1, "Destroying AudioMixer..."); closeMidiOutput(); for (int idx = 0; idx < TOTAL_CHANNEL_COUNT; ++idx) delete _channels[idx]; } void AudioMixer::reset() { _mixer->stopAll(); } int AudioMixer::playSample(AudioSample *sample, int loop, int priority, bool isSpeech, uint32 pitch_shift, byte volume, int8 balance, bool ambient) { int lowest = -1; int lowprior = 65536; int i; const int minchan = (ambient ? BASE_CHANNEL_COUNT : 0); const int maxchan = (ambient ? TOTAL_CHANNEL_COUNT : BASE_CHANNEL_COUNT); for (i = minchan; i < maxchan; i++) { if (!_channels[i]->isPlaying()) { lowest = i; break; } else if (_channels[i]->getPriority() < priority) { lowprior = _channels[i]->getPriority(); lowest = i; } } if (i != maxchan || lowprior < priority) _channels[lowest]->playSample(sample, loop, priority, isSpeech, pitch_shift, volume, balance); else lowest = -1; return lowest; } bool AudioMixer::isPlaying(int chan) { if (chan >= TOTAL_CHANNEL_COUNT || chan < 0) return false; bool playing = _channels[chan]->isPlaying(); return playing; } void AudioMixer::stopSample(int chan) { if (chan >= TOTAL_CHANNEL_COUNT || chan < 0) return; _channels[chan]->stop(); } void AudioMixer::setPaused(int chan, bool paused) { if (chan >= TOTAL_CHANNEL_COUNT || chan < 0) return; _channels[chan]->setPaused(paused); } void AudioMixer::setVolume(int chan, byte volume, int8 balance) { if (chan >= TOTAL_CHANNEL_COUNT || chan < 0) return; _channels[chan]->setVolume(volume, balance); } void AudioMixer::openMidiOutput() { _midiPlayer = new MidiPlayer(); } void AudioMixer::closeMidiOutput() { delete _midiPlayer; _midiPlayer = nullptr; } } // End of namespace Ultima8 } // End of namespace Ultima