/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA4_VIEWS_VIEW_H #define ULTIMA4_VIEWS_VIEW_H namespace Ultima { namespace Ultima4 { #define SCALED(n) ((n) * settings._scale) class Image; /** * Generic base class for reflecting the state of a game object onto * the screen. */ class View { public: View(int x, int y, int width, int height); virtual ~View() {} /** * Hook for reinitializing when graphics reloaded. */ virtual void reinit(); /** * Clear the view to black. */ virtual void clear(); /** * Update the view to the screen. */ virtual void update(); /** * Update a piece of the view to the screen. */ virtual void update(int x, int y, int width, int height); /** * Highlight a piece of the screen by drawing it in inverted colors. */ virtual void highlight(int x, int y, int width, int height); virtual void unhighlight(); protected: Common::Rect _bounds; Common::Rect _highlightBounds; bool _highlighted; void drawHighlighted(); #ifdef IOS_ULTIMA4 friend void U4IOS::updateScreenView(); #endif static Image *_screen; }; } // End of namespace Ultima4 } // End of namespace Ultima #endif