/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA4_VIEWS_TILEVIEW_H #define ULTIMA4_VIEWS_TILEVIEW_H #include "ultima/ultima4/views/view.h" namespace Ultima { namespace Ultima4 { class Tile; class Tileset; class MapTile; /** * A view of a grid of tiles. Used to draw Maps. * @todo * */ class TileView : public View { public: TileView(int x, int y, int columns, int rows); TileView(int x, int y, int columns, int rows, const Common::String &tileset); virtual ~TileView(); void reinit(); void drawTile(MapTile &mapTile, bool focus, int x, int y); void drawTile(Std::vector &tiles, bool focus, int x, int y); /** * Draw a focus rectangle around the tile */ void drawFocus(int x, int y); void loadTile(MapTile &mapTile); void setTileset(Tileset *tileset); void setDest(Image *dest) { _dest = dest; } protected: int _columns, _rows; int _tileWidth, _tileHeight; Tileset *_tileSet; Image *_animated; /**< a scratchpad image for drawing animations */ Image *_dest; // Dest surface, nullptr by default for screen }; } // End of namespace Ultima4 } // End of namespace Ultima #endif