/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef ULTIMA4_VIEWS_STATS_H
#define ULTIMA4_VIEWS_STATS_H
#include "ultima/ultima4/core/observable.h"
#include "ultima/ultima4/core/observer.h"
#include "ultima/ultima4/views/menu.h"
#include "ultima/ultima4/views/textview.h"
namespace Ultima {
namespace Ultima4 {
struct SaveGame;
class Aura;
class Ingredients;
class Menu;
class MenuEvent;
class Party;
class PartyEvent;
#define STATS_AREA_WIDTH 15
#define STATS_AREA_HEIGHT 8
#define STATS_AREA_X TEXT_AREA_X
#define STATS_AREA_Y 1
enum StatsView {
STATS_PARTY_OVERVIEW,
STATS_CHAR1,
STATS_CHAR2,
STATS_CHAR3,
STATS_CHAR4,
STATS_CHAR5,
STATS_CHAR6,
STATS_CHAR7,
STATS_CHAR8,
STATS_WEAPONS,
STATS_ARMOR,
STATS_EQUIPMENT,
STATS_ITEMS,
STATS_REAGENTS,
STATS_MIXTURES,
MIX_REAGENTS
};
class StatsArea : public Observer, public Observer,
public Observer