/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA4_SOUND_MUSIC_H #define ULTIMA4_SOUND_MUSIC_H #include "ultima/shared/std/containers.h" #include "audio/audiostream.h" #include "audio/midiplayer.h" #include "audio/mixer.h" namespace Ultima { namespace Ultima4 { #define CAMP_FADE_OUT_TIME 1000 #define CAMP_FADE_IN_TIME 0 #define INN_FADE_OUT_TIME 1000 #define INN_FADE_IN_TIME 5000 #define NLOOPS -1 class Music : public Audio::MidiPlayer { public: enum Type { NONE, OUTSIDE, TOWNS, SHRINES, SHOPPING, RULEBRIT, FANFARE, DUNGEON, COMBAT, CASTLES, MAX }; Type _introMid; private: Audio::Mixer *_mixer; Audio::SoundHandle _soundHandle; Std::vector _filenames; /** * Play a given music file if is exists */ bool startMusic(const Common::String &filename); protected: // Overload Audio::MidiPlayer method void sendToChannel(byte channel, uint32 b) override; public: Music(Audio::Mixer *mixer); ~Music() override; /** * Play music */ void playMusic(const Common::String &filename); /** * Play music of a given type */ void playMusic(Type music); /** * Play the designated music for the current map */ void playMapMusic(); void stop() override; /** * Fade out the music */ void fadeOut(int msecs) { // TODO } /** * Fade in the music */ void fadeIn(int msecs, bool loadFromMap) { // TODO } /** * Music when you talk to Lord British */ void lordBritish() { playMusic(RULEBRIT); } /** * Music when you talk to Hawkwind */ void hawkwind() { playMusic(SHOPPING); } /** * Music that plays while camping */ void camp() { fadeOut(1000); } /** * Music when talking to a vendor */ void shopping() { playMusic(SHOPPING); } void intro() { #ifdef IOS_ULTIMA4 _on = true; // Force iOS to turn this back on from going in the background. #endif playMusic(_introMid); } /** * Cycle through the introduction music */ void introSwitch(int n); }; extern Music *g_music; } // End of namespace Ultima4 } // End of namespace Ultima #endif