/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima4/map/map_tile.h" namespace Ultima { namespace Ultima4 { Direction MapTile::getDirection() const { return getTileType()->directionForFrame(_frame); } bool MapTile::setDirection(Direction d) { // if we're already pointing the right direction, do nothing! if (getDirection() == d) return false; const Tile *type = getTileType(); int new_frame = type->frameForDirection(d); if (new_frame != -1) { _frame = new_frame; return true; } return false; } const Tile *MapTile::getTileType() const { return g_tileSets->findTileById(_id); } } // End of namespace Ultima4 } // End of namespace Ultima