/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA4_MAP_DIRECTION_H #define ULTIMA4_MAP_DIRECTION_H namespace Ultima { namespace Ultima4 { enum Direction { DIR_NONE, DIR_WEST, DIR_NORTH, DIR_EAST, DIR_SOUTH, DIR_ADVANCE, DIR_RETREAT }; #define MASK_DIR(dir) (1 << (dir)) #define MASK_DIR_WEST (1 << DIR_WEST) #define MASK_DIR_NORTH (1 << DIR_NORTH) #define MASK_DIR_EAST (1 << DIR_EAST) #define MASK_DIR_SOUTH (1 << DIR_SOUTH) #define MASK_DIR_ADVANCE (1 << DIR_ADVANCE) #define MASK_DIR_RETREAT (1 << DIR_RETREAT) #define MASK_DIR_ALL (MASK_DIR_WEST | MASK_DIR_NORTH | MASK_DIR_EAST | MASK_DIR_EAST | MASK_DIR_SOUTH | MASK_DIR_ADVANCE | MASK_DIR_RETREAT) #define DIR_IN_MASK(dir,mask) ((1 << (dir)) & (mask)) #define DIR_ADD_TO_MASK(dir,mask) ((1 << (dir)) | (mask)) #define DIR_REMOVE_FROM_MASK(dir,mask) ((~(1 << (dir))) & (mask)) /** * Returns the opposite direction. */ Direction dirReverse(Direction dir); Direction dirFromMask(int dir_mask); Direction dirRotateCW(Direction dir); Direction dirRotateCCW(Direction dir); /** * Returns the a mask containing the broadsides directions for a given direction. * For instance, dirGetBroadsidesDirs(DIR_NORTH) returns: * (MASK_DIR(DIR_WEST) | MASK_DIR(DIR_EAST)) */ int dirGetBroadsidesDirs(Direction dir); /** * Returns a random direction from a provided mask of available * directions. */ Direction dirRandomDir(int valid_directions_mask); /** * Normalizes the direction based on the orientation given * (if facing west, and 'up' is pressed, the 'up' is translated * into DIR_NORTH -- this function tranlates that direction * to DIR_WEST, the correct direction in this case). */ Direction dirNormalize(Direction orientation, Direction dir); /** * Translates a keyboard code into a direction */ Direction keyToDirection(int key); /** * Translates a direction into a keyboard code */ int directionToKey(Direction dir); } // End of namespace Ultima4 } // End of namespace Ultima #endif