/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima4/game/armor.h" #include "ultima/ultima4/core/config.h" #include "ultima/ultima4/game/names.h" #include "ultima/ultima4/map/tile.h" #include "common/algorithm.h" namespace Ultima { namespace Ultima4 { Armors *g_armors; Armors::Armors() : _confLoaded(false) { g_armors = this; } Armors::~Armors() { g_armors = nullptr; } const Armor *Armors::get(ArmorType a) { // Load in XML if it hasn't been already loadConf(); if (static_cast(a) >= size()) return nullptr; return (*this)[a]; } const Armor *Armors::get(const Common::String &name) { // Load in XML if it hasn't been already loadConf(); for (unsigned i = 0; i < size(); i++) { if (scumm_stricmp(name.c_str(), (*this)[i]->_name.c_str()) == 0) return (*this)[i]; } return nullptr; } void Armors::loadConf() { if (!_confLoaded) _confLoaded = true; else return; const Config *config = Config::getInstance(); Std::vector armorConfs = config->getElement("armors").getChildren(); for (const auto &i : armorConfs) { if (i.getName() != "armor") continue; ArmorType armorType = static_cast(size()); push_back(new Armor(armorType, i)); } } /*-------------------------------------------------------------------*/ Armor::Armor(ArmorType armorType, const ConfigElement &conf) : _type(armorType), _canUse(0xff) /*, _mask(0) */ { _name = conf.getString("name"); _defense = conf.getInt("defense"); Std::vector contraintConfs = conf.getChildren(); for (const auto &i : contraintConfs) { byte useMask = 0; if (i.getName() != "constraint") continue; for (int cl = 0; cl < 8; cl++) { if (scumm_stricmp(i.getString("class").c_str(), getClassName(static_cast(cl))) == 0) useMask = (1 << cl); } if (useMask == 0 && scumm_stricmp(i.getString("class").c_str(), "all") == 0) useMask = 0xFF; if (useMask == 0) { error("malformed armor.xml file: constraint has unknown class %s", i.getString("class").c_str()); } if (i.getBool("canuse")) _canUse |= useMask; else _canUse &= ~useMask; } } } // End of namespace Ultima4 } // End of namespace Ultima