/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA4_CORE_OBSERVER_H #define ULTIMA4_CORE_OBSERVER_H namespace Ultima { namespace Ultima4 { template class Observable; class NoArg; /** * This is the interface a class must implement to watch an * Observable. */ template class Observer { public: virtual void update(O observable, A arg) = 0; virtual ~Observer() {} }; /** * A specialized observer for watching observables that don't use the * "arg" parameter to update. */ template class Observer { public: virtual void update(O observable, NoArg *arg) { update(observable); } virtual void update(O observable) = 0; virtual ~Observer() {} }; /** * Just an empty marker class to identify observers that take no args * on update. */ class NoArg { }; } // End of namespace Ultima4 } // End of namespace Ultima #endif