/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "ultima/ultima4/core/config.h"
#include "ultima/ultima4/core/settings.h"
namespace Ultima {
namespace Ultima4 {
Config *Config::_instance;
Config::Config() {
_instance = this;
if (!_doc.readConfigFile("data/conf/config.xml"))
error("Failed to read core configuration");
}
Config::~Config() {
_instance = nullptr;
}
ConfigElement Config::getElement(const Common::String &name) const {
Common::String key = Common::String::format("config/%s", name.c_str());
const Shared::XMLNode *node = _doc.getNode(key);
assert(node);
return ConfigElement(node);
}
Std::vector Config::getGames() {
Std::vector result;
result.push_back("Ultima IV");
return result;
}
void Config::setGame(const Common::String &name) {
// No implementation
}
/*-------------------------------------------------------------------*/
ConfigElement::ConfigElement(const Shared::XMLNode *xmlNode) :
_node(xmlNode), _name(xmlNode->id().c_str()) {
}
ConfigElement::ConfigElement(const ConfigElement &e) : _node(e._node), _name(e._name) {
}
ConfigElement::ConfigElement() : _node(nullptr) {
}
ConfigElement::~ConfigElement() {
}
ConfigElement &ConfigElement::operator=(const ConfigElement &e) {
if (&e != this) {
_node = e._node;
_name = e._name;
}
return *this;
}
bool ConfigElement::exists(const Common::String &name) const {
return !(*_node)[name].empty();
}
Common::String ConfigElement::getString(const Common::String &name) const {
return (*_node)[name];
}
int ConfigElement::getInt(const Common::String &name, int defaultValue) const {
Common::String str = (*_node)[name];
return str.empty() ? defaultValue : atol(str.c_str());
}
bool ConfigElement::getBool(const Common::String &name) const {
Common::String str = (*_node)[name];
if (str.empty())
return false;
return toupper(str[0]) == 'T' || str == "1";
}
int ConfigElement::getEnum(const Common::String &name, const char *const enumValues[]) const {
Common::String str = (*_node)[name];
if (str.empty())
return 0;
for (int i = 0; enumValues[i]; ++i) {
if (str.equalsIgnoreCase(enumValues[i]))
return i;
}
error("invalid enum value for %s: %s", name.c_str(), str.c_str());
}
Std::vector ConfigElement::getChildren() const {
const Common::Array &children = _node->children();
Std::vector result;
for (const auto &c : children)
result.push_back(c);
return result;
}
} // End of namespace Ultima4
} // End of namespace Ultima