/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima4/core/config.h" #include "ultima/ultima4/core/settings.h" namespace Ultima { namespace Ultima4 { Config *Config::_instance; Config::Config() { _instance = this; if (!_doc.readConfigFile("data/conf/config.xml")) error("Failed to read core configuration"); } Config::~Config() { _instance = nullptr; } ConfigElement Config::getElement(const Common::String &name) const { Common::String key = Common::String::format("config/%s", name.c_str()); const Shared::XMLNode *node = _doc.getNode(key); assert(node); return ConfigElement(node); } Std::vector Config::getGames() { Std::vector result; result.push_back("Ultima IV"); return result; } void Config::setGame(const Common::String &name) { // No implementation } /*-------------------------------------------------------------------*/ ConfigElement::ConfigElement(const Shared::XMLNode *xmlNode) : _node(xmlNode), _name(xmlNode->id().c_str()) { } ConfigElement::ConfigElement(const ConfigElement &e) : _node(e._node), _name(e._name) { } ConfigElement::ConfigElement() : _node(nullptr) { } ConfigElement::~ConfigElement() { } ConfigElement &ConfigElement::operator=(const ConfigElement &e) { if (&e != this) { _node = e._node; _name = e._name; } return *this; } bool ConfigElement::exists(const Common::String &name) const { return !(*_node)[name].empty(); } Common::String ConfigElement::getString(const Common::String &name) const { return (*_node)[name]; } int ConfigElement::getInt(const Common::String &name, int defaultValue) const { Common::String str = (*_node)[name]; return str.empty() ? defaultValue : atol(str.c_str()); } bool ConfigElement::getBool(const Common::String &name) const { Common::String str = (*_node)[name]; if (str.empty()) return false; return toupper(str[0]) == 'T' || str == "1"; } int ConfigElement::getEnum(const Common::String &name, const char *const enumValues[]) const { Common::String str = (*_node)[name]; if (str.empty()) return 0; for (int i = 0; enumValues[i]; ++i) { if (str.equalsIgnoreCase(enumValues[i])) return i; } error("invalid enum value for %s: %s", name.c_str(), str.c_str()); } Std::vector ConfigElement::getChildren() const { const Common::Array &children = _node->children(); Std::vector result; for (const auto &c : children) result.push_back(c); return result; } } // End of namespace Ultima4 } // End of namespace Ultima