/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA4_CONTROLLERS_REAGENTS_MENU_CONTROLLER_H #define ULTIMA4_CONTROLLERS_REAGENTS_MENU_CONTROLLER_H #include "ultima/ultima4/controllers/menu_controller.h" namespace Ultima { namespace Ultima4 { class Ingredients; /** * Controller for the reagents menu used when mixing spells. Fills * the passed in Ingredients with the selected reagents. */ class ReagentsMenuController : public MenuController { public: ReagentsMenuController(Menu *menu, Ingredients *i, TextView *view) : MenuController(menu, view), _ingredients(i) { } /** * Handles spell mixing for the Ultima V-style menu-system */ bool keyPressed(int key) override; void keybinder(KeybindingAction action) override; private: Ingredients *_ingredients; }; } // End of namespace Ultima4 } // End of namespace Ultima #endif