/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima4/controllers/reagents_menu_controller.h" #include "ultima/ultima4/views/menu.h" #include "ultima/ultima4/game/spell.h" namespace Ultima { namespace Ultima4 { bool ReagentsMenuController::keyPressed(int key) { switch (key) { case 'a': case 'b': case 'c': case 'd': case 'e': case 'f': case 'g': case 'h': { // Select the corresponding reagent (if visible) Menu::MenuItemList::iterator mi = _menu->getById(key - 'a'); if ((*mi)->isVisible()) { _menu->setCurrent(_menu->getById(key - 'a')); keyPressed(Common::KEYCODE_SPACE); } break; } default: return MenuController::keyPressed(key); } return true; } void ReagentsMenuController::keybinder(KeybindingAction action) { switch (action) { case KEYBIND_ESCAPE: _ingredients->revert(); eventHandler->setControllerDone(); break; case KEYBIND_UP: _menu->prev(); break; case KEYBIND_DOWN: _menu->next(); break; case KEYBIND_LEFT: case KEYBIND_RIGHT: if (_menu->isVisible()) { MenuItem *item = *_menu->getCurrent(); // change whether or not it's selected item->setSelected(!item->isSelected()); if (item->isSelected()) _ingredients->addReagent((Reagent)item->getId()); else _ingredients->removeReagent((Reagent)item->getId()); } break; case KEYBIND_INTERACT: eventHandler->setControllerDone(); break; default: break; } } } // End of namespace Ultima4 } // End of namespace Ultima