/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA4_CONTROLLERS_READ_CHOICE_CONTROLLER_H #define ULTIMA4_CONTROLLERS_READ_CHOICE_CONTROLLER_H #include "ultima/ultima4/controllers/controller.h" #include "ultima/ultima4/events/event_handler.h" namespace Ultima { namespace Ultima4 { /** * A controller to read a single key from a provided list. */ class ReadChoiceController : public WaitableController { public: ReadChoiceController(const Common::String &choices); bool keyPressed(int key) override; void keybinder(KeybindingAction action) override; static char get(const Common::String &choices, EventHandler *eh = nullptr); protected: Common::String _choices; }; } // End of namespace Ultima4 } // End of namespace Ultima #endif