/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima1/widgets/urban_player.h" #include "ultima/ultima1/maps/map.h" #include "ultima/ultima1/game.h" namespace Ultima { namespace Ultima1 { namespace Widgets { void UrbanPlayer::moveTo(const Point &destPos, Shared::Maps::Direction dir) { Person::moveTo(destPos, dir); Shared::Maps::Map *map = _game->getMap(); if (destPos.x < 0 || destPos.y < 0 || destPos.x >= (int)map->width() || destPos.y >= (int)map->height()) { // Handling for leaving locations by walking off the edge of the map if (isPrincessSaved()) princessSaved(); // Load the overworld map map->load(Maps::MAP_OVERWORLD); } } bool UrbanPlayer::isPrincessSaved() const { return false; } void UrbanPlayer::princessSaved() { // TODO } } // End of namespace Widgets } // End of namespace Ultima1 } // End of namespace Ultima