/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima1/widgets/princess.h" #include "ultima/ultima1/maps/map_city_castle.h" #include "ultima/shared/core/utils.h" namespace Ultima { namespace Ultima1 { namespace Widgets { void Princess::movement() { if (!areGuardsHostile()) { // Until guards turn hostile, the princesses exhibit standard wench behaviour Wench::movement(); } else { // When the guards are hostile, keep the princess moving towards the player Point playerPos = _map->_playerWidget->_position; Point delta(SGN(_position.x - playerPos.x), SGN(_position.y - playerPos.y)); bool moved = false; // Randomly choose whether to give precedence to a X or Y move if (_game->getRandomNumber(1, 100) >= 50) { // Delta X comes first if (delta.x != 0) moved = canMoveTo(Point(delta.x, 0)); if (!moved && delta.y != 0) moved = canMoveTo(Point(0, delta.y)); } else { // Delta Y comes first if (delta.y != 0) moved = canMoveTo(Point(0, delta.y)); if (!moved && delta.x != 0) moved = canMoveTo(Point(delta.x, 0)); } if (moved) _game->playFX(4); } } bool Princess::subtractHitPoints(uint amount) { bool result = Person::subtractHitPoints(amount); if (result) // Princess is dead, you monster. So you can no longer be credited with freeing them static_cast(_map)->_freeingPrincess = false; return result; } } // End of namespace Widgets } // End of namespace Ultima1 } // End of namespace Ultima