/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima1/widgets/dungeon_coffin.h" #include "ultima/ultima1/core/resources.h" #include "ultima/ultima1/maps/map_tile.h" #include "ultima/ultima1/maps/map_dungeon.h" #include "ultima/ultima1/game.h" namespace Ultima { namespace Ultima1 { namespace Widgets { DungeonCoffin::DungeonCoffin(Ultima1Game *game, Maps::MapBase *map, const Point &pt) : DungeonItem(game, map, UITEM_COFFIN, pt) { _name = game->_res->DUNGEON_ITEM_NAMES[1]; } DungeonCoffin::DungeonCoffin(Ultima1Game *game, Maps::MapBase *map) : DungeonItem(game, map, UITEM_COFFIN) { _name = game->_res->DUNGEON_ITEM_NAMES[1]; } bool DungeonCoffin::open() { Ultima1Game *game = static_cast(_game); Maps::MapDungeon *map = static_cast(_map); Point deltaPos = _map->getDeltaPosition(_map->getDirectionDelta()); Maps::U1MapTile deltaTile; _map->getTileAt(deltaPos, &deltaTile); addInfoMsg(""); if (_game->getRandomNumber(1, 255) < 104 && !deltaTile._isWall && !deltaTile._isSecretDoor && !deltaTile._widget) { spawnMonsterAt(deltaPos); } else { addInfoMsg(game->_res->FIND); game->giveTreasure(game->getRandomNumber(3, map->getLevel() * map->getLevel() + 9), 0); map->removeWidget(this); } return true; } void DungeonCoffin::spawnMonsterAt(const Point &newPos) { Maps::U1MapTile tile; _map->getTileAt(newPos, &tile); if (tile._isHallway || tile._isLadderUp || tile._isLadderDown || tile._widget) { Maps::MapDungeon *map = static_cast(_map); map->spawnMonsterAt(newPos); } } } // End of namespace Widgets } // End of namespace Ultima1 } // End of namespace Ultima