/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima1/widgets/bard.h" #include "ultima/ultima1/maps/map_city_castle.h" #include "ultima/ultima1/core/resources.h" namespace Ultima { namespace Ultima1 { namespace Widgets { void Bard::movement() { if (areGuardsHostile()) return; Point playerPos = _map->_playerWidget->_position; bool stolen = false; // Choose a new random position to move to Point newPos = _position + getRandomMoveDelta(); if (canMoveTo(newPos) == YES) { // Move to the new position _position = newPos; _game->playFX(4); } else if (newPos == playerPos) { // Moved into player, which causes them to steal a weapon from the player stolen = stealWeapon(); } if (!stolen && _game->getRandomNumber(1, 255) < 15) talk(); } bool Bard::stealWeapon() { Shared::Character &c = *_game->_party; for (uint idx = 1; idx < c._weapons.size(); ++idx) { if (!c._weapons[idx]->empty() && (int)idx != c._equippedWeapon) { c._weapons[idx]->decrQuantity(); if (_game->getRandomNumber(1, 255) < (c._agility + 128)) { // TODO } return true; } } return false; } void Bard::talk() { if (dynamic_cast(_map)) { addInfoMsg(_game->_res->BARD_SPEECH1); addInfoMsg(_game->_res->BARD_SPEECH2); } else { addInfoMsg(_game->_res->JESTER_SPEECH1); addInfoMsg(_game->_res->JESTER_SPEECH2); } } bool Bard::subtractHitPoints(uint amount) { bool result = Person::subtractHitPoints(amount); if (result) { Maps::MapCastle *map = dynamic_cast(_map); assert(map); addInfoMsg(_game->_res->FOUND_KEY); map->_castleKey = 1; } return result; } } // End of namespace Widgets } // End of namespace Ultima1 } // End of namespace Ultima