/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_ULTIMA1_WIDGETS_HIT_H #define ULTIMA_ULTIMA1_WIDGETS_HIT_H #include "ultima/shared/maps/map_widget.h" namespace Ultima { namespace Ultima1 { namespace Widgets { /** * Common base class for both physical and spell attack effects */ class AttackEffect : public Shared::Maps::MapWidget { protected: uint _tileId; Point _delta; uint _remainingDistance; uint _agility; uint _damage; protected: /** * Constructor */ AttackEffect(Shared::Game *game, Shared::Maps::MapBase *map, uint tileId) : Shared::Maps::MapWidget(game, map), _tileId(tileId), _remainingDistance(0), _agility(0), _damage(0) {} public: /** * Constructor */ AttackEffect(Shared::Game *game, Shared::Maps::MapBase *map) : Shared::Maps::MapWidget(game, map), _tileId(0), _remainingDistance(0), _agility(0), _damage(0) {} /** * Handles loading and saving the widget's data */ void synchronize(Common::Serializer &s) override; /** * Get the tile for the transport method */ uint getTileNum() const override { return _tileId; } /** * Set the details for t */ }; /** * Physical attack effects */ class PhysicalAttackEffect : public AttackEffect { public: /** * Constructor */ PhysicalAttackEffect(Shared::Game *game, Shared::Maps::MapBase *map) : AttackEffect(game, map, 50) {} }; /** * Spell attack effects */ class SpellAttackEffect : public AttackEffect { public: /** * Constructor */ SpellAttackEffect(Shared::Game *game, Shared::Maps::MapBase *map) : AttackEffect(game, map, 51) {} }; } // End of namespace Widgets } // End of namespace Ultima1 } // End of namespace Ultima #endif